Hello Survivors,
We have a new update coming to the Stable branch. :)
This update will also be available for the Server Files and Modding Tools. Please be aware that some official and community servers might take longer to update their server to the new version.
If you are experiencing a compile error, please go to the DayZ folder in your documents and delete the XML files you find there.
Patchnotes:
ADDED:
- Added: Reworked vehicle physics
- Added: Improvements to vehicles simulation
- Added: Minor improvement to IK poses
- Added: Minor improvements to heavy hit animations
- Added: Animations for drop item in different stances
- Added: Upon reconnect items with changed size (design tweaks) are now dropped on the ground if not enough space in the inventory
FIXED:
- Fixed: Invisible items after being dropped during gestures
- Fixed: VOIP directional sounds not working properly on 5.1 and 7.1 setups
- Fixed: Character falling from tilted ladders
- Fixed: Infected getting stuck in crouch animation
- Fixed: Engines not shutting down after being destroyed
- Fixed: Multitude of environmental issues (missing collisions, sudden LOD changes, models adjustments)
- Fixed: Various client/server errors related to in-game actions
- Fixed: Tachometer (rpm gauge) displayed incorrectly while gear in neutral position
- Fixed: Missing cooking sounds
- Fixed: Smoke from indoor fireplace not escaping through chimney
- Fixed: Restrained character not dying after disconnecting
- Fixed: Fixed a VME message, that could pop up on some clients upon launch and crash them.
TWEAKED:
- Tweaked: Vehicles sounds
- Tweaked: Ambient sounds
- Tweaked: Sounds of jammed weapons
- Tweaked: Sound of eating pills action
- Tweaked: Changes to input system (not yet ready)
- Tweaked: Changes to chem-light models when activated
Launcher
- Fixed: Crash when the author of a subscribe mod wasn’t correctly retrieved
- Fixed: The URL of the workshop was incorrect in some places
- Removed: skipIntro startup parameter (no longer supported)
Known Issues:
- guns losing their shot sounds
- melee attacks always heavy, unless stamina is depleted
- players are able to walk through bases built before the update, and have no access to manipulating them
sam van mieghem says:
Codered08 says:
Benjamin Thörnblom says: