Hello Survivors,
We have a new Stable Update going live, including fixes prepared on the Experimental branch. Please, report encountered bugs here or in our Feedback Tracker.
Patchnotes
NOTES
- It is highly recommended to use the Steam client option to verify the integrity of the local game cache to avoid corrupted data and control issues after downloading this update.
- Consider de-fragmenting your HDD after downloading large updates.
- In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
- You can help us to further improve the game by posting your feedback on the Feedback Tracker.
GAME
FIXED
- Fixed: The Menu/Server Browser UI remains present while on a server (occurring when the connection timer is present at the same time as the login queue one).
- Fixed: Server crash upon connection
- Fixed: The Play button wouldn’t work under certain circumstances (T141249)
- Fixed: Incorrect name of the material that was taken from the Watch Tower
- Fixed: There was no sound when mounting the barbed wire with pliers
- Fixed: 6-M7 Grenade did no damage (T141844)
TWEAKED
- Tweaked: 100 new player spawn points for server hopping (all with positioned away from the coast)
- Tweaked: Global lighting config (changed the thresholds, toned down the blue during overcast dusk and dawn, desaturated the cloud textures)
- Tweaked: Lowered damage from all surfaces to the shoes (damage constant lowered to about 1/3 of previous value)
- Tweaked: footDamage parameters tweaked for object (roadway) surfaces
- Tweaked: Durability of shoes (damage system hit-points of shoes)
- Tweaked: Epinephrine provides a complete stamina refill for 60 seconds (formerly just a one time boost)
MODDING
- Added: Script function Entity::MoveInTime
- Added: Name of the PBO which is not part of server data in error message
- Fixed: Movement on ladder when the parent entity is moving
- Fixed: Door collision after rotation change
sam van mieghem says:
Codered08 says:
Benjamin Thörnblom says: