Hello Survivors,
We have a new Experimental Update going live with the patch 1.07.
Patchnotes
NOTES
-
Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
- Consider de-fragmenting your HDD after downloading large updates.
- In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
- You can help us to further improve the game by posting your feedback on the Feedback Tracker.
Game Update 1.07.152930 (30.01.2020)
GAME
FIXED
- Fixed: Loot spawn points next to military aircraft shelters
CHANGED
- Changed: Non-lethal ammo configuration against players and zombies
- Removed: Paper write/read actions
MODDING
- Fixed: Curl crash when there is no hive (https://feedback.bistudio.com/T148641)
Game Update 1.07.152928
GAME
ADDED
- Added: Repeater Carbine
- Added: .357 Rounds
- Added: 12ga Rubber Slugs
- Added: Amusement park locations throughout Chernarus
FIXED
- Fixed: Several types of inventory interactions related to item reservation
- Fixed: A client error caused by re-encountering the weapon you dropped during a previous death
- Fixed: The map always used to open at the top left corner (now remembers the last opened position)
- Fixed: Disabled “Jump out” action for back seat passengers of the ADA 4×4
- Fixed: Action circle was missing while dismantling the oven
- Fixed: The player can no longer attach both the suppressor and compensator to the SG5-K
- Fixed: Issue caused by starting an action with a different item in your hands between client and server
- Fixed: An animation glitch related to throwing
- Fixed: Water bonus from wells was added to early in the action
- Fixed: Infected would not cause bleeding as intended
- Fixed: Issues with doors in the aircraft hangar, hospital, school, harbour crane
- Fixed: Issues with the sounds of doors in the fire station and big ATC buildings
- Fixed: Issues with a ladder on the construction site
- Fixed: Piles of wooden planks could spawn on top of each other
- Fixed: The big doorway of the sawmill had bullet collision
- Fixed: Object placement fixes for Enoch and ChernarusPlus terrains
- Fixed: A yellow heat comfort was giving a penalty on health regeneration
- Fixed: Position of the combination lock widget, LODs and textures
- Fixed: The player could collide with individual ivy parts
- Fixed: The Denim Skirt showed the wrong colour in 1st person mode
- Fixed: Infected could not navigate into the large grey shed
- Fixed: The Construction Light behaved weirdly when thrown
- Fixed: It was not possible to empty liquid containers in interior spaces
- Fixed: Blue Athletic Sunglasses had a green texture (https://feedback.bistudio.com/T148324)
- Fixed: The Thermometer would always display 0 degree (https://feedback.bistudio.com/T146710)
- Fixed: Night vision was darkened when someone entered the players network bubble (https://feedback.bistudio.com/T147106)
- Fixed: Base building actions could be mixed up resulting in building the wrong part
- Fixed: Larger quantity numbers were not fully visible in the hand slot
- Fixed: Barrel with holes was still able to store liquids (https://feedback.bistudio.com/T148495)
CHANGED
- Changed: Global lighting changes (ground-lighting addition, brightness of day and night, shadow contrast during clear weather, rain visual tweaks, darker clouds during overcast)
- Changed: Updated the inventory attachment icons (missing icons added, some icons tweaked and unused removed to free space for more in future)
- Changed: Clean-up of the car damage zones
- Changed: Lowered the amount of leaked coolant when the radiator is destroyed in the car
- Changed: The open option for the fence gate can be accessed easier
- Changed: Removed the collision from Barbed Wire
- Changed: Barbed Wire now causes bleeding sources instead of shock damage
- Changed: The fence and watchtower kits can be dismantled
- Changed: Heavy items (with collision) are dropped using physics
- Changed: Rework of the combination lock destruction (requires more time, but in shorter cycles)
- Changed: Sawing a pile of wooden planks is now a truly continuous action
- Tweaked: Decreased range of the night light, and changed its colour, position and brightness for better immersion
- Tweaked: The fence gate opens and closes slower
- Tweaked: Inventory view of the Assault Helmet Visor
- Tweaked: You receive one additional plank when cutting down a wooden log
- Tweaked: You receive one more wooden log when cutting down most trees
- Tweaked: Base building materials are now placed more clear
- Tweaked: Sorted the attachments icons of firearms
- Tweaked: The base building build action won’t show up at all when it is being blocked (previously allowed to execute without result)
- Tweaked: Adjusted the logic behind obstacle checks when building base building parts
- Tweaked: The map is now full screen
- Tweaked: Removed the collision from tourist trail poles
SERVER
- Added: Ability to choose between bright and dark nights through a server config parameter lightingConfig (0 for bright, 1 for dark)
- Tweaked: limitFPS is now logged and default crop value raised from <1..50> to <1..200>, by default it’s unlimited
LAUNCHER
MODDING
- Added: Curl context can store results into files + API
- Added: Livonia ruined houses variants without overgrown ivy
- Added: Named selection for the bear (Body_Injury)
- Added: Named selections for all ivy parts (leaves)
- Added: GetGame().GetWorld().LoadNewLightingCfg(“filepath”) can reload the global lighting config during runtime
- Added: SetSoundMaxVolume() to change the volume max level
- Added: Functions InventoryItem::EnableCollisionsWithCharacter & InventoryItem::HasCollisionsWithCharacter
- Added: Exposed rigid body functions to script
- Added: Missing dGeomCreateCylinder implementation
- Added: Script method Object::SetDynamicPhysicsLifeTime
- Changed: inventorySlot changed to inventorySlot[] (string to array of string) to allow slot extensions
- Changed: Livonia terrain files *_ce, *_data and *_navmesh changed from *.ebo format to *.pbo
- Changed: Commented out transferToZonesThreshold]
- Changed: Changed: Renamed OnEventFromRemoteWeapon event to OnEventForRemoteWeapon
- Removed: Obsolete pond/well drink actions
KNOWN ISSUES
- Individual texts might not be localized yet
This is only a provisional changelog. The full patchnotes will be released with the 1.07 Stable Update.
sam van mieghem says:
Codered08 says:
Benjamin Thörnblom says: