UPDATE
NOTES
- Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
- Consider de-fragmenting your HDD after downloading large updates.
- In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
- You can help us to further improve the game by posting your feedback on the Feedback Tracker.
GAME
ADDED
- Added: Sporter 22 and its attachments
- Added: Lighter
- Added: Frying Pan
- Added: Direct cooking slots on the oven and indoor stove (allows to place both pots/pans or food directly)
- Added: Cooking equipment, kindling and fire fuel can now be used to create a fireplace at the indoor stove or fireplace
- Added: Items can now be attached directly to the fireplace
- Added: Interactive indoor stove
- Added: SKVSCh Biatlon Arena location to Chernarus
- Added: Saint Roman ski resort location to Chernarus
- Added: New car wrecks on Chernarus, spawning vehicle parts
- Added: Character sounds for running out of breath
- Added: Storage containers (barrels, crates, chests,..) can now be destroyed by explosions, gunfire and melee damage
- Added: Tents, watchtowers and fences can be destroyed by explosions, gunfire and melee damage
- Added: Tents, watchtowers and fences can be repaired using tools and materials
- Added: Ruined containers and tents will drop their contents onto the ground
- Added: Canopy Tent along with color variants
- Added: Color variants for the Medium Tent
- Added: Server info in the In-Game menu (PC – can be switched off in the options menu)
- Added: Ability to pull dead bodies out of vehicles
FIXED
- Fixed: A game crash related to base building
- Fixed: Server errors related to throwing
- Fixed: Several optimizations when it comes to building collisions
- Fixed: Several map issues on Chernarus and Livonia
- Fixed: An exploit to look through walls abusing the compass
- Fixed: Loading internal magazines of weapons did not work across multiple stacks of ammunition
- Fixed: No sound was played when skinning something with the machete
- Fixed: Bottles and canteens are now spawning with random amounts of water in them
- Fixed: Sounds weren’t played when filling up a bottle or canteen at a well, lake or gas station
- Fixed: Repositioning the cable reel could break the hand slot and cause desynchronization
- Fixed: The flashbang could cause a permanent Tinnitus effect when hit by multiple flashbangs in short succession
- Fixed: The windows of the large tent could not be interacted with when the camo net was attached
- Fixed: Switching to a heavy item while in throwing stance could freeze the character
- Fixed: The character was not forced to stand up when switching from a one-handed to a heavy item in hands, causing animation glitches
- Fixed: Horticulture: Water/Plant/Fertilize actions would still be shown after they were already executed
- Fixed: Reloading immediately after shooting with the Repeater would sometimes not work
- Fixed: Starting to shoot during firearm melee could cause extremely rapid firing
- Fixed: When waking up from unconsciousness in a car, the player could be teleported to an unspecified location
- Fixed: Characters had misplaced items in hand and were stuck in sitting position after becoming unconscious while entering a vehicle
- Fixed: It was possible to drive a car with a dead battery
- Fixed: The player can now remove car attachments while another player is sitting in the vehicle
- Fixed: It was possible to get out of vehicles too close to walls
- Fixed: A limping character was unable to enter the shooting gallery in amusement parks
- Fixed: Swapping light and heavy items while prone could glitch animations
- Fixed: It was possible to light a fire with an empty matchbox
- Fixed: Trying to chamber an already loaded weapon could break the weapon
- Fixed: Rotation of human meat when attached on the long stick
- Fixed: Switching your item in hands while placing would create false holograms
- Fixed: Some environmental actions could be triggered regardless of height difference
- Fixed: The fireplace could be ignited under water
- Fixed: Igniting kindling would create the resulting fireplace right under the player
- Fixed: It was possible to destroy the barrel fireplace by using bury ashes action
- Fixed: Burying ashes was possible on concrete surfaces
- Fixed: Fireplace effects (particles, sounds) were not cleaned up on clients when the fireplace leaves the network bubble
- Fixed: Water boiling effects were stuck on the cooking pot, even when water boiled off
- Fixed: Cooking equipment effects were present even when the fireplace went out
- Fixed: Damage materials for barrels and fire barrels were not applied properly
- Fixed: Watchtower top roof did not have collisions
- Fixed: Items could not be placed on the upper watchtower levels
- Fixed: The watchtower was not producing the right footstep sounds
- Fixed: When a gate with barbed wire attached was opened, the damage would still be applied at its original position
- Fixed: Ruined Barbed Wire could be mounted on a fence
- Fixed: Traps are now also triggered by animals and infected
- Fixed: Sun shaft effect was not present over the course of the day
- Fixed: Character desynchronization when a player would log in close to a player who is taking an item into hands at that moment
- Fixed: It was not possible to take an item from the hands of a dead player
- Fixed: After committing suicide, the tools used was desynchronized and could not be interacted with
- Fixed: Several synchronization issues related to the inventory, Quickbar and slot reservation
- Fixed: Several character issues when going unconscious while swimming
- Fixed: Issues with the ladder in the lighthouse
- Fixed: The character could get stuck in the climbing animation when attempting to leave the ladder (https://feedback.bistudio.com/T135669, https://feedback.bistudio.com/T150616)
- Fixed: The infected would not follow the player on the harbor pier
- Fixed: Faulty hit registration when hitting multiple components within the same damage zone
- Fixed: The player was able to open their inventory during the surrender gesture
- Fixed: Dried zucchini was missing textures
- Fixed: Several localization issues
- Fixed: Heavy items could be stacked to float in the air
CHANGED
- Changed: Hold breath sway pattern behavior
- Changed: Hold breath stamina consumption is now non-linear
- Changed: Fireplace ignition action won’t show up if the conditions to light a fire are not met (too wet or windy)
- Changed: Fireplaces under exterior roofs will ignore rain and wind factors
- Changed: The stone oven is immune to rain and wind effects
- Changed: Items in fireplace cargo will get damaged and eventually removed when fireplace burns
- Changed: The fireplace stone circle is no longer built automatically and also cannot be carried with stones attached
- Changed: Fireplace bark slots merged into one bark slot
- Changed: The fireplace with a stone circle has a lifetime of 2 days, the stone oven lasts 7 days (refreshed by interacting with it)
- Changed: Reduced fireplace tripod inventory size and visuals
- Changed: The barrel fireplace can be ignited anywhere except in water, but can douse when it is raining
- Changed: The fireplace barrel can now be carried after the fire went out (can be carried with ashes)
- Changed: Tent windows, walls and windows have their state persistent over server restarts
- Changed: barrels and fire barrels have their lid state persistent over server restarts
- Changed: Splitting 1 large stone produces 3 small stones
- Changed: Wringing out clothing now dries clothing faster (one level per circle)
- Changed: Bark requires less size in the inventory
- Changed: Wooden Crates can now be dismantled
- Changed: Ruined items can not receive attachments or items into their cargo
- Changed: Combination of items also calculate health of the final stack
- Changed: Improved vehicle stability in closed spaces during the spawn (server restart)
- Changed: Vehicle brake power is now increased over time instead of instantly
- Changed: It should now be easier to find action-widgets on base building objects
- Changed: Disabled the crafting of the spear for now
- Changed: The temperature tool-tip label no longer shows the accurate temperature in the inventory (rounding applied)
- Changed: The escape menu no longer opens automatically after death in multiplayer
- Changed: When a player is aware of their own blood type, it gets automatically added to blood bags the player fills with his own blood
- Changed: Performance optimization for the Watchtower
- Changed: The wooden logs of the fence/watchtower base can be dismantled regardless of the direction
- Changed: The destroy action has been disabled on all relevant tools because of balance reasons (but remains functional for modding)
- Changed: Barbed wire attachment slots for the Fence and Watchtower were moved to the material pile inside (rather than left outside)
- Changed: Updated the textures of several farm/industrial objects (better resolution and visuals)
- Changed: Rain drop sounds are now played on player-made tents
- Tweaked: The fireplace cannot be ignited in interior space with a ceiling height of below 5 meters
- Tweaked: Fireplace values for ignition, heating, cooling, fuel consumption
- Tweaked: Fireplace objects (except fire barrel) are now indestructible (to be tackled in a future update)
- Tweaked: The Stone Oven requires 16 large stones to be built, the stone circle 8
- Tweaked: When creating the Stone Oven, the opening now faces the player
- Tweaked: Crafting of the fireplace barrel takes longer and damages the knife more
- Tweaked: Reduced the inventory size of lard
- Tweaked: Reduced the inventory size of small stones
- Tweaked: It was possible to break down the ash tree like a regular bush
- Tweaked: Plum and Pear can now be attached to the long stick
- Tweaked: Increased crafting cost of the Wooden Crate
- Tweaked: Particles for boiling water are now raising slower and less vertical
- Tweaked: Cooking on the long stick is now disabled for the barrel fireplace (new direct cooking slots on top of the barrel are available instead)
- Tweaked: Particles of the indoor fireplace (primarily to address clipping with surroundings)
- Tweaked: Collisions on fence/watchtower lower walls, making the shooting/aiming behind them easier
- Tweaked: combination lock will drop when important parts of the gate are destroyed
- Tweaked: The player swings the carp now when attacking with it
- Tweaked: Improved texture compression for reduced file size
- Tweaked: Reduced noise of the MKII
- Tweaked: Collisions of the medium tent (to allow easier entrance and exiting)
- Removed: Attachments slot for books in the fireplace inventory
- Removed: Fake inventory attachment slot for the spare wheel in the Olga 24
- Removed: Stacking of small and large stones outside of the fireplace
SERVER
- Added: New usage flag “Lunapark” in the CE
- Changed: Personal night light is by default deactivated
LAUNCHER
MODDING
- Added: Ability to set aimChange for non-player entities
- Added: 3rd person camera solver – ability to set ignore entity to camera result
- Added: Possibility to add a scripted command for animals and infected
- Added: Ability to register animation settings for items by modders (https://feedback.bistudio.com/T150316)
- Added: Central Economy mission files modding (details at https://community.bistudio.com/wiki/DayZ:Central_Economy_mission_files_modding)
- Added: Scriptable JSON Api + object for JSON struct packing/expanding
- Added: Exposed pathgraph functions (FindPath, RaycastNavMesh) and constant into scripts
- Added: New method for creating objects CreateObjectEx (check script comments for details). We recommend to use this instead of the old CreateObject
- Fixed: Spawning projectiles fired by non-player entities (https://feedback.bistudio.com/T149517)
- Changed: Vehicle camera is now telling to collision solver which entity should be ignored
- Changed: Curl core refactored to RestApi due to future compatibility
- Changed: Tents can now be re-textured using hidden selections
- Changed: JsonApi extended by more types + array + onstack functionality
- Changed: ScriptSampleNavmeshPosition can use PathGraph filter now
- Tweaked: Lifetime values of the fireplace stone circle and stone oven are now in the fireplacebase class
- Tweaked: Sun shaft appearance is now tied to the through parameter in weather config classes
- Tweaked: The value of the through parameter for each weather classes in the config (sun shaft effect appearance)
- Tweaked: Changed model center and rotation of various food and drink items
- Tweaked: GetSteamPosition() moved into MiscGameplayFunctions
- Removed: Obsolete LightItemOnFire recipe
- Removed: Obsolete ActionIgniteFireplace and CAContinuousTimeIgnite classes
- Removed: Obsolete class CAContinuousTimeBuryAshes
- Removed: Cleanup of the graphics.pbo from un-used data
- Removed: Main menu NewsFeed layouts, textures and image sets
- Removed: Obsolete script files / car classes
KNOWN ISSUES
- After updating your servers to the new version, it is highly recommend to restart the server once more to verify that changes to the base building system get updated properly
- As part of a fix, the stairs on platforms connected to base fences will have switched sides
- Existing containers will spawn badly damaged
- The Large Tent can currently be destroyed easier than intended
sam van mieghem says:
Codered08 says:
Benjamin Thörnblom says: