Read our Full 1.10 Experimental announcement here: Announce: PC Experimental update 1.10

And also the first patch note here

UPDATE 1.10.153507 (released on 22.10.2020)

NOTES

  • Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
  • Consider de-fragmenting your HDD after downloading large updates.
  • In case of problems, please check the Bohemia Interactive support F.A.Q.DayZ F.A.Q., or BattlEye F.A.Q.
  • You can help us to further improve the game by posting your feedback on the Feedback Tracker.

GAME

FIXED

  • Dryed raw meat would still trigger diseases
  • It was not possible to skin an animal using a hatchet
  • The M4A1 could load flare ammunition
  • The wetness badge is now showing up again (as soon as the first item can be wrung out)
  • Ruined car parts could not be detached from the vehicle
  • An incorrect amount of sticks was returned after building a shelter of a different type while having wooden sticks attached to it
  • It possible to destroy the placed Shelter Kit
  • It was not possible to choose in between different shelter types when more than one material set was attached to the shelter site
  • The action to build a shelter did not complete when holding a tool
  • It was possible to over-stack Wooden Sticks using a fireplace
  • It was not possible to unload a flare from the Signal Pistol when in standing or crouched position
  • The shock hit effect was appearing delayed

CHANGED

  • Lifetimes of items were lowered across the board (2 days have become 8 hours, 1 day has become 4 hours). This change may take up to 3 days to be in effect on the official Experimental servers
  • Removed skinning from the shovel, as it was causing a conflict with the bury action
  • Lowered the heat insulation of the Rain Coat
  • Lowered the heat insulation of the Patrol gear
  • Updated the tourist map for chernarus to include the latest coastline changes
  • Flare light should illuminate its surroundings much better (using linear brightness falloff)
  • Lowered the temperature loss of items when on the player
  • Reduced the overall damage applied to tools
  • Reduced the damage done to tools by burying ashes and players bodies by 60%
  • Increased the health of the Stone Knife, Steak Knife and Kitchen Knife
  • The Leather Shelter now requires 8 Tanned Leather to build
  • The Tarp Shelter now requires 4 pieces of Tarp to build
  • Increased the cargo space of Shelters to 10×10
  • Lowered the character’s comfort temperature (making the character more resistant against cold)
  • Increased the impact of altitude on the environmental temperature
  • The regeneration speed of broken legs is now fixed to 30 minutes
  • In case of broken/splinted legs, the health of your legs now defines the character injury animation (slower with lower HP)
  • Walking does not trigger shock damage when having a broken leg and not having a splint
  • Painkillers and morphine reduce shock, dealt by broken legs, more (making them lot more useful in cases, where a player does not have enough time to craft/apply a splint)
  • Crossing waters (by walking or swimming) now makes the player freeze more

LAUNCHER

  • The launcher was not showing the country of the language in the language selection

SERVER

  • Added admin log information on the Shelters

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