PC Experimental 1.14 Update 3: Version 1.14.154183 (Released on 14.09.2021)
GAME
ADDED
- More safe spawn points for the contaminated areas log-in fail safe to make sure players won’t get teleported too far away
FIXED
- When a chicken was cut after being picked up, it would yield more bones
- 9x39mm ammo boxes would yield only 10 shots instead of 20
- Decay texture was missing on some dead player models
- Attached flags and camo nets weren’t properly displayed in the inventory
- Rangefinder and binoculars could not be used after using night vision goggles
- Night vision optics would spawn badly rotated
- Vehicles would suffer excessive damage even at low-speed collisions
- In some cases, the stealth kill would play a bullet ricochet sound (https://feedback.bistudio.com/T160658)
- Swapping eye glasses with the same visual effect would cancel the effect (https://feedback.bistudio.com/T160544)
- Volume of the megaphone was not tied to the regular audio settings (https://feedback.bistudio.com/T154355)
- Wheels did not change their texture when ruined by land mines or crashes
- Removed a redundant gray scroll bar within the audio and control settings
CHANGED
- Adjusted the view limitation through the motorbike helmet
- Final adjustments to the bear model
- Fish traps now only take worm as bait
- Doubled the chemical protection value of surgical gloves
- Heavy military infected won’t spawn within the static contaminated areas anymore
- NBC infected are always present in contaminated areas, regardless of player-presence
- NBC infected no longer spawn within the dynamic contaminated areas
- Slightly lowered number of active dynamic contaminated areas
- Slightly increased the lifetime of dynamic contaminated areas
- Adjusted the visual breath effect in gas masks
MODDING
- Fixed: Cylindrical triggers had issues with correctly detecting entities while being in a vertical (rather horizontal) configuration
KNOWN ISSUES
- Mods that are using custom files might not work on Linux servers right now (we are looking into this right now)
- Ambient sounds and effects of the contaminated areas might follow the player after leaving the area
sam van mieghem says:
Codered08 says:
Benjamin Thörnblom says: