PC Experimental 1.18 Update 2 – Version 1.18.154875 (Released on 26.05.2022)
FIXED
- The vicinity tab could disappear after scrolling through a long list of items
- The M79 launcher would not deal accurate damage to bases
- The Derringer would change its zeroing while shooting
- It was possible to store improvised explosives infinitely into each other
- It was possible to craft the improvised explosive even if the protector case still had contents
- Fixed an animation glitch related to going prone
- Plants missed their name widget during growing stages
- Brooms would recover health after stopping burning (https://feedback.bistudio.com/T164097)
- Food lost quantity when baked with lard
- Food did not lose quantity when being roasted on a stick
- It was possible to ignite the fireworks launcher in buildings where it should not be possible
- It was not possible to ignite a damp fireworks launcher
- The dismantle action performed the repair action instead
- The stealth kill used the infected death animation
- Fixed a server crash related to corrupted storage
- Vests attached to grenades would explode on their own
CHANGED
- The fireworks launcher is now deployed faster
MODDING
- Added: PrePhysUpdate, IsEvent and IsTag callbacks to AnimCommand so they are usable from any Animal and Infected command
- Added: PrePhysUpdate, IsEvent and IsTag callbacks to AnimCommandBase so they are usable from any Animal and Infected animation command
sam van mieghem says:
Codered08 says:
Benjamin Thörnblom says: