PC Experimental 1.26 Update 3 – Version 1.26.158752 (Release on 10.09.2024)
GAME
FIXED
- Linux servers failed to restart (https://feedback.bistudio.com/T183938)
- Fixed multiple server crashes
- Incorrect “Stop engine” behavior on boats
- It was not possible to repair boats
- It was possible to drive ruined boats
- Boats could not be damaged via melee combat
- Fixed issues with the damaged material of the boats
- Boats could randomly jump
- Camera behavior was wrong when switching from 1pp to 3pp in CivilianSedan and exiting boats
- Character was thrown off the boat when fishing from it
- It was possible to push boats while on top of them
- Sound ranges and frequency of some animals was too high (https://feedback.bistudio.com/T183444, https://feedback.bistudio.com/T183742)
- Heat comfort of the player was rising when eating food with neutral temperature
- Heat buffer UI transitions were not gradual enough
- It was possible to achieve heat buffer with a gas stove
- Smoke particles were appearing from the incorrect part of ovens
- Smoke particle stayed on ovens even after the smoking item was removed
- It was not possible to collect snow
- The sound of washing hands would continue playing after the action was interrupted
- When attempting to cook a badly damaged Zucchini, it would become burned instantly
- It was possible to see under water if the character did not move
- Potatoes were not correctly reflecting their temperature
- Food poisoning was triggering unintentional effects at higher levels
- Influenza would stop to grow at a lower level than intended
- It took too long for influeza to fully develop
- Bone and wooden hooks were not visible when placed on roads
- The hitbox of the tactical backpack was too big
- The temperature of a steak attached to a wodden stick in the shoulder slot did not decrease naturally (https://feedback.bistudio.com/T183627)
- Rabbits and Foxes had a tendency to get stuck in the environment
- Radios remained active after respawning (https://feedback.bistudio.com/T181730)
- Animals caught via traps were not properly spawned at the trap
- Unsuccesful trap triggers would have the attachment slot disappear and reduce bait volume by 99%
- Large stones were not properly described as materials for constructions
- Doors of Sarka wrecks were not completely registered by bullets
- Patrol jackets on the ground weren’t fully registered by bullets
- The wolf headdress could slightly clip with hands
- The server browser would only display server names once all servers were loaded
CHANGED
- Tweaked boat configuration
- Boat engine turns off autiomatically now when beaching the boat
- Reduced damage to containers when filled with scorching hot liquids
- Heat buffer now depletes faster when the player is in water
CHERNARUS
- Environmental fog could change drastically shortly after login on Chernarus
LIVONIA
- Fixed: Grass ground was too shiny (https://feedback.bistudio.com/T183537)
SERVER
- Tweaked: World temperatures on cfggameplay.json, old values can be found in the according world data scripts
MODDING
- Added: Map makers can now add a map filter for their custom map to the server browser map filters by adding the map mission and display name to the filters with a static function call in the 3_Game script module within there custom map mod scripts: ServerBrowserHelperFunctions.AddMapInfo(“MapMissionName”, “FancyMapName”);
- The mission name is case sensitive and needs to match with the actual world class name from the cfgWorlds class
- Fixed: ‘HumanCommandScript.AddHeadingRelativeTo’ and ‘HumanCommandScript.SetHeading’ was not using the values passed
- Fixed: Game crash when spawning a vehicle that isn’t a car or boat
KNOWN ISSUES
- The character can glitch under water after exiting boat at high speed
- Sea wave movement sometimes jumps
- Push boat is present from inside the boat
- Surrender gesture is not working consistently when standing inside boat and on vehicles
- Climbing on a boat can cause wrong animations
- Climbing on boat, especially with no or low stamina causes animation issues
- Pull out body in boat animation can glitch
sam van mieghem says:
Codered08 says:
Benjamin Thörnblom says: