PC Experimental 1.27 Update 3 – Version 1.27.159586 (Release on 13.03.2025)
FIXED
- Players could be stuck in the doors entering some buildings (https://feedback.bistudio.com/T189149, https://feedback.bistudio.com/T189299, https://feedback.bistudio.com/T189415)
- Fixed multiple exploitable server crashes (https://feedback.bistudio.com/T189651,https://feedback.bistudio.com/T189317,https://feedback.bistudio.com/T189318)
- Fixed various game crashes (https://feedback.bistudio.com/T189322, https://feedback.bistudio.com/T189419)
MODDING
- Fixed: Crash when there were greater than 128 bones in a model (https://feedback.bistudio.com/T189202, https://feedback.bistudio.com/T189329)
- Fixed: Crash when entities that use BulletSkeletonComponent or PhysicsCharacterCtrl and ‘SIMULATE’ or ‘POSTSIMULATE’ event mask is despawned
- Fixed: Physics: When bones were animated using the optimized animator, the parent bone was not being added to the list for 2nd stage hierarchy processing if the parent bone was already cached
sam van mieghem says:
Codered08 says:
Benjamin Thörnblom says: