PC Experimental 1.27 Update 3 – Version 1.27.159586 (Release on 13.03.2025)

FIXED

MODDING

  • Fixed: Crash when there were greater than 128 bones in a model (https://feedback.bistudio.com/T189202https://feedback.bistudio.com/T189329)
  • Fixed: Crash when entities that use BulletSkeletonComponent or PhysicsCharacterCtrl and ‘SIMULATE’ or ‘POSTSIMULATE’ event mask is despawned
  • Fixed: Physics: When bones were animated using the optimized animator, the parent bone was not being added to the list for 2nd stage hierarchy processing if the parent bone was already cached

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