Dayz PC Experimental update 1.28 Update #1 – Version 1.28.159768 (Release on 15.04.2025)

NOTES

  • Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
  • Consider de-fragmenting your HDD after downloading large updates.
  • In case of problems, please check the Bohemia Interactive support F.A.Q.DayZ F.A.Q., or BattlEye F.A.Q.
  • You can help us to further improve the game by posting your feedback on the Feedback Tracker.

How to join the experimental

FROSTLINE EXPANSION 

ADDED

  • Heli crash event
  • Crashed Patrol boat event
  • Crashed Fishing boat event
  • Medical event
  • Geysers added to hot springs
  • Ambient sounds added to caves

FIXED

  • Dead fallen trees would rustle like bushes when walked over
  • Missing sound on submarine tower

GENERAL GAME

ADDED

  • RAK-37
  • PSO-6 scope
  • Leupold Mark 4 scope
  • Sportpoint Sights
  • New music track added to the in-game credits
  • Updated weapon obstruction system

CHANGED

  • Updated weapon obstruction system
  • Updated tail sounds for hunting and sniper rifles
  • Tweaked tail sounds for SMGs
  • Upgraded the networking for Cars, improving most situations when driving at higher ping
  • Automatic gearbox simulation has been improved, affecting Humvee
  • Rebalanced firearm damage against infected
  • Tweaked bandaging animations
  • Reduced optic edge distortion on hunting optics
  • Added damage visuals for 2D optics
  • Reworked range finder optic view
  • Adjusted teeth clattering sound
  • Disabled Gamepad in Server Browser
  • Decrease weapon sway in the prone position
  • Global weapon sway speed decrease
  • Slightly increased weapon recoil for most rifles
  • Dispersion increased weapons by moderate amount
  • Adjusted sway and recoil values for several weapons to improve consistency across categories
  • Reduced muzzle flash size to improve visibility while shooting
  • Slightly reduced player footstep volume and restored infected footstep range
  • Improvised clothing could be repaired with rags
  • The fire geometry of the static road barricade was reduced to better match the actual shape of the object

FIXED

  • Weapon and magazine could desync when picked up near distant players
  • Base building kit folding produced no sound
  • Mini sight reticle visible without battery
  • Reload through the dedicated reload key could occasionally be non-functional after relog (T158378T164601T173603T177030T179279)
  • Jumping sound in deforested areas was too loud
  • Various clipping issues
  • Incorrect wood grain on house pillars
  • Splint action shown on seated player with broken leg
  • Night vision reticle still worked visually after battery was removed
  • Unable to throw items when another player was checking pulse
  • Vehicles could become partially stuck in terrain after falling
  • Infected could clip through floors
  • Visual issues with some bushes
  • Explosives couldn’t be disarmed right after arming
  • Missing collision on lockers in power generator room
  • Flash of white screen when falling unconscious from shock
  • Shock effect not visible when regaining consciousness until standing animation finished
  • Various duplication exploit mitigations
  • Mitigated item teleportation exploits
  • Freeze when spamming filters in server browser
  • Server browser sort by map caused freeze during server load
  • Some indoor sounds were incorrectly played as outdoor
  • Some glasses invisible in 1st person
  • Player could see through walls in 3rd person
  • Camera twitching when walking on rails
  • Knife could fail to open food can in inventory (T189714T189784T190046)
  • Plants in garden plots seeded before a server restart could not grow after the restart (T189434)
  • Sones with trail markers were unusable for crafting
  • Missing windowsill in Tisy barracks
  • Ruined suppressors could still partially mute gunshots, making distant shots inaudible even when the suppressor was destroyed (T188571 – private)
  • Exiting a boat as a driver could teleport the player to an unintended location (T189750)
  • The ChemGas grenade could sometimes fail to explode on impact or detonate mid-air immediately after being thrown (T189998T190002 – private)
  • The contaminated area created by ChemGas grenades was invisible from a distance, while still cause a disease and produce bleeding cuts on a player
  • Players could move while exiting the server under specific input conditions
  • Damaged glass on pistol optic attachments could appear overly bright during nighttime
  • The Steyr AUG scope reticle changed color depending on what it was aimed at
  • Leaning before using binoculars  causes rotated mouse movement (T174629)
  • Visual damage states now appear correctly on various weapons including AKM Assault Rifle, CZ 75 Pistol, FNX-45 Pistol, Flare Gun, Izh 18 Rifle, Makarov IJ70 Pistol, P1 Pistol, VSS Vintorez, Winchester Model 70 Rifle (T174894)
  • The map category label in the server browser was not properly localized across all supported languages
  • Game could crash after reassigning an emote key following a keybinding reset without applying changes first (T186108)
  • Damage on reflex optics was not visible when aiming through them
  • Grey background behind inventory and vicinity tabs was misaligned with the rest of the UI
  • The sound of washing hands continued after canceling the action
  • Failed engine start due to missing battery did not play the correct sound
  • Heat buffer icon could flash and show the breathing animation incorrectly
  • Light melee attack chains could randomly break and not continue as expected
  • Item held in hands would levitate when the player became unconscious while seated in a boat
  • Players could swim while holding heavy items, enabling unintended transport across water
  • Dragging and dropping items into the vicinity bar failed unless dropped on a specific area
  • Vehicles no longer get partially stuck inside the terrain after falling from a height
  • Opening/closing car door would sound like it was coming from the center of the vehicle instead of the door

SERVER

  • Added: spawnabletypes.xml now supports quantmin and quantmax like types.xml (0-100%) (T178206)
  • Added: spawnabletypes.xml now supports nested item cargo and attachments
  • Added: spawnabletypes.xml now supports nested damage min max
  • Added: spawnabletypes.xml now supports nested presets through equip=”true”
  • Added: weapons spawned through spawnabletypes.xml and randompresets.xml can now have a chambered bullet
  • Added: weapons spawned through spawnabletypes.xml and randompresets.xml can now have bullets in internal magazine
  • Added: randompresets.xml can now be appended to with cfgeconomycore.xml
  • Fixed: Random damage from spawnabletypes.xml had more chance to be the maximum or minimum value than a value in between
  • Fixed: “[CE] :: WARNING :: Preset “…” is EMPTY.” message now correctly reports empty presets instead of always the first attachment and cargo presets even if they were not empty
  • Removed: “Flags reset for type:” redundant message which was being wrongly displayed

MODDING

ADDED

  • Documentation for Environment class API in script
  • Documentation for PlayerAgentPool and AgentBase API in script
  • Model optics will now partially support hidden selections
  • Physics: In Contact class, variables ‘ShapeIndex1, ShapeIndex2, VelocityBefore1, VelocityBefore2, VelocityAfter1, VelocityAfter2’
  • Cars: ‘wheelHubFriction’ config variable to define axle drag when no wheels are attached
  • Cars: ‘useNewNetworking’ config parameter, default 1. Mods that modify the vehicle physics outside of the ‘SimulationModule’ config may need to disable the reconciliation system
  • Enforce Script: ‘sealed’ keyword
  • Enforce Script: ‘Obsolete’ attribute for functions and classes
  • Enforce Script: Compiler error when script methods exceed the maximum amount of parameters: 16, buffer overflows and randomly crashes
  • ‘vector Object.GetSelectionBasePositionLS(string)’ to get selection position without animations applied
  • Gizmos to the script API, enabling interaction through the context menu in Inventory. Available only on DayZDiag
  • Functions to get the user animation source names by index for Entity ‘int Entity.GetNumUserAnimationSourceNames()’, string Entity.GetUserAnimationSourceName(int index)’
  • vector Object.GetSelectionBasePositionLS(string)’ to get the position without animations applied
  • WeaponObstructionData settings to CfgGameplay

CHANGED

  • Physics: Bullet Physics updated to the latest Enfusion version
  • Physics: ‘PhysicsGeomDef.MaterialName’ now takes .bisurf (e.g. ‘DZ/data/data/penetration.bisurf’) or CfgSurfaces (e.g. ‘#cp_concrete1’ where the config path is ‘CfgSurfaces cp_concrete1)
  • Physics: Terrain intersections are now extruded one meter down to improve collision detection against large fast moving objects
  • Physics: In Contact class, ‘Material1’ and ‘Material2’ have changed from type ‘dMaterial’ to type ‘SurfaceProperties’. which is now the base class of SurfaceInfo
  • Cars: Suspension is now always active while the vehicle is awake, even when there are no wheels attached
  • Enforce Script: Improved ‘Multiple declaration of class’ error
  • Enforce Script: Parser now contains more FIX-ME warnings
  • ‘CGame.OnPostUpdate’ event is now executed after the camera has been updated, ensuring ‘CGame.GetScreenPos’ uses the correct transformation to prevent UI elements from being positioned based on the previous frames camera data
  • ‘SoundObject.SetParent’ now takes in the pivot index, allowing attachment to an animated component
  • GameplayEffectWidgets manager inits to help facilitate modding

FIXED

  • Physics: Various fixes to dBodyCollisionBlock/dBodyRemoveBlock
  • Cars: Brake/Handbrake was being applied twice, please update the ‘maxBrakeTorque’ and ‘maxHandbrakeTorque’ for your car mods by doubling the values in config
  • Enforce Script: Script USER define will now correctly reflect the active user name
  • Crash when using ‘SoundObject.SetParent’
  • Spawning an object outside of the world via ObjectSpawner no longer causes a stack smashing detected crash on Linux servers.
  • Infinite stamina mods could prevent jumping or holding breath after 1.27 Patch 1 (T190645)
  • Crash and restored functionality of ResourceBrowser.GetCurrentFile workbench module script API

REMOVED

  • Physics: In Contact class, variables ‘MaterialIndex1, MaterialIndex2, Index1, Index2’
  • Option to change rangefinder color in config (use layout)

TOOLS

ADDED

  • Script Editor: When using the floating ‘Find Symbol’ window, the Escape keypress or submit via Return will now close the window
  • Script Editor: Debugger watch search bar
  • Script Editor: Context Menu: Methods: “Overrides” and “Overridden by”
  • Script Editor: Context Menu: Types: “Base Classes” and “Derived Classes”
  • Script Editor: Scrollbar will now draw cursor, break points and bookmarks positions as well as scope and lines with changed/saved changes. Option to toggle this added
  • Script Editor: Search/replace now supports current selection only
  • Script Editor: Lines can be moved in the Script editor via Alt+Up Arrow/Alt+Down Arrow key combinations
  • Script Editor: Status bar info for viewing scope, line and column
  • Script Editor: Selecting symbols in script files will highlight them in the Outline
  • Script Editor: Split view for viewing two script files at one time
  • Script Editor: Reopen last closed tab (Ctrl+Shift+T)

CHANGED

  • Workbench: Updated splash screen and icon to reflect the new Enfusion visual identity
  • Workbench: Double-clicking ‘.layout’, ‘.imageset’, and ‘.styles’ files in Workbench no longer opens them in an external application; a new “Open file with” option is available via right-click context menu
  • Script Editor: Improved breakpoints window search, enable/disable/remove all breakpoints options

FIXED

  • Workbench: Frequent crashes on widget text field changes
  • Workbench: Frequent crashes on widget property changes
  • Workbench: Crash when clicking into widget viewport while editing a property
  • Workbench: A crash when clicking outside a text field after editing it without pressing Enter
  • Script Editor: ‘super’ keyword syntax highlighting

KNOWN ISSUES

  • Updated firearm sounds are not as audible as they should be on long range, will be tackled in a future experimental release

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