DayZ has released the experimental version of Update 1.27, introducing several significant changes and improvements to enhance the survival experience. This update focuses on refining gameplay mechanics, adjusting environmental factors, and providing new tools for both players and server administrators.
Key Highlights of Update 1.27 Experimental Release:
Vehicle User Interface Overhaul:
The vehicle UI has been refactored to allow for more extensibility. In the current version (1.26), both the old and new solutions are present to give modders time to adapt. With version 1.27, the old solution will be removed completely. By default, the old UI solution is used. To switch to the new version, run the game with the startup parameter -scrDef=VEH_UI_REFACTOR
. The relevant changes are present within IngameHud.c
.
Environmental Adjustments:
Morning fog behavior has been modified to enhance realism. For instance, in Chernarus, there is always morning fog around the coast and in low-altitude valleys, with density randomized. Wind direction and speed now provide clues about upcoming overcast conditions. Livonia experiences sudden overcast changes, often leading to bad weather, with durations shorter compared to normal overcast changes.We also focused on various particle effects. There are Sakhal-specific ones, like snow falling off trees when interacting with them, as well as one for explosions on snow. Considering our recent focus on the cold weather, we couldn’t help changing the breath vapor effect, so we completely reworked it. That led us to updating vomit and bleeding effects. Finally, a number of our firearms received brand new particles. We’re certainly not done working on firearms and hope to make more changes in the future.
Central Economy Tweaks:
The restock value in types.xml
will now trigger between singular spawns instead of only at the end of spawning from minimum to nominal. Additionally, restock timers on types will now be saved to carry over between server restarts, ensuring a more consistent and balanced loot distribution.
Modding Enhancements:
New features have been added to support modding, including the ability for items to freeze in adequate temperatures, support for snowfall, introduction of reindeer, and heavy metal poisoning mechanics. Various script functions and configurations have been exposed or added to provide modders with more tools to customize the game experience.
Server and Launcher Improvements:
The launcher now verifies all official servers before displaying them, enhancing security and reliability. Server-side fixes address issues like inconsistent log messages and server freezes or crashes when scripts fail to compile. Notably, attempting to start a server with ShardIds 000 – 099 will prevent the server from starting up, as those are reserved for official servers.
Players and server administrators are encouraged to participate in the experimental phase to provide feedback and help identify any issues before the stable release. Engaging with this update will contribute to refining these features and ensuring a smooth transition when the update is officially launched.
For a comprehensive list of changes and detailed information, please refer to the Patch note located here. You can also see the full post about 1.27 experimental here.
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