PC Experimental 1.18 Update 3 – Version 1.18.154916 (Released on 31.05.2022)
FIXED
- Fixed a number of game crashes
- It was possible to add the Remote Detonator to the improvised explosive’s attachments
- Gas canisters would not explode when instantly ruined from pristine state
- Magazines would not display the bullet count if it was 0 or 1
- Inventory arrows of the fireplace cargo would indicate the wrong state
- It was possible for 40mm ammunition to spawn with 0 quantity
- Grenades attached to vests did not explode in the fireplace
- It was possible to move an armed improvised explosive into the inventory
- It was possible to arm an explosive in the inventory
- The Claymore was visible for a brief moment after its explosion
- The Claymore explosion was too fast and did not synchronize properly for players
- The Claymore LED was not glowing at night
- Smoke from 40mm smoke grenades was briefly visible if the expired in the players inventory
- It was possible to detonate explosives via the tripwire
- The 40mm explosive grenade did not explode when ruined
- Disarming the plastic explosive would create an additional remote detonator
- The improvised explosive would explode when ruined, even if there were no explosives inside
- The improvised explosive and Claymore did not visually reflect their damaged states
- Attaching the plastic explosive to the improvised explosive would make the cargo of the improvised explosive inaccessible
- Two plastic explosives in an improvised explosive would reduce its damage
- Grenades within the improvised explosive did not explode
- The remote receiver did not disappear after disarming the plastic explosive
- The remote detonator did not display its damaged or ruined states
- The remote detonator could not be repaired using the electronics repair kit
- It was possible to skip the arming action for explosives
- Infected did not react to the sound of shooting the M79 launcher
- Several items were displaying invisible attachments
- Cargo of cookware was not visible when attached to a fireplace
- The remote receiver did not have a widget and could not be dropped from hands
- It was not possible to take a ruined plastic explosive back into hands
- The PO-X Vial showed an “unpin” option
- It was possible to attach the 40mm grenades to the tripwire
- Kitchen Timer and Alarm Clock kept ringing after exploding as part of an explosive device
- “Arm explosive” action was displayed when interacting with specific grenades with the remote detonator in hands
CHANGED
- The Claymore now features a close range explosion in all directions in addition to its directional main explosion
- Tweaked the inventory icons of the 40mm ammunition to point upwards
- It is no longer possible to arm the improvised explosive if not explosives are inside
- It is now possible to disassemble a remote detonator with a screwdriver to gain a battery
- It is no longer possible to attach the Caymore to the improvised explosive
- Adjusted the composition of a dynamic train event
- Adjusted inventory rotation of armbands
- Reduced the inventory size of the sawn-off Blaze for consistency
- Increased the range of the remote detonator
SERVER
- Fixed: The Central economy did not spawn weapons with magazines (https://feedback.bistudio.com/T165332)
- Fixed: A prevalent connection error resulting in Connecting Failed 0x00020009 (https://feedback.bistudio.com/T163151 – private)
sam van mieghem says:
Codered08 says:
Benjamin Thörnblom says: