PC Experimental 1.18 Update 3 – Version 1.18.154916 (Released on 31.05.2022)

FIXED

  • Fixed a number of game crashes
  • It was possible to add the Remote Detonator to the improvised explosive’s attachments
  • Gas canisters would not explode when instantly ruined from pristine state
  • Magazines would not display the bullet count if it was 0 or 1
  • Inventory arrows of the fireplace cargo would indicate the wrong state
  • It was possible for 40mm ammunition to spawn with 0 quantity
  • Grenades attached to vests did not explode in the fireplace
  • It was possible to move an armed improvised explosive into the inventory
  • It was possible to arm an explosive in the inventory
  • The Claymore was visible for a brief moment after its explosion
  • The Claymore explosion was too fast and did not synchronize properly for players
  • The Claymore LED was not glowing at night
  • Smoke from 40mm smoke grenades was briefly visible if the expired in the players inventory
  • It was possible to detonate explosives via the tripwire
  • The 40mm explosive grenade did not explode when ruined
  • Disarming the plastic explosive would create an additional remote detonator
  • The improvised explosive would explode when ruined, even if there were no explosives inside
  • The improvised explosive and Claymore did not visually reflect their damaged states
  • Attaching the plastic explosive to the improvised explosive would make the cargo of the improvised explosive inaccessible
  • Two plastic explosives in an improvised explosive would reduce its damage
  • Grenades within the improvised explosive did not explode
  • The remote receiver did not disappear after disarming the plastic explosive
  • The remote detonator did not display its damaged or ruined states
  • The remote detonator could not be repaired using the electronics repair kit
  • It was possible to skip the arming action for explosives
  • Infected did not react to the sound of shooting the M79 launcher
  • Several items were displaying invisible attachments
  • Cargo of cookware was not visible when attached to a fireplace
  • The remote receiver did not have a widget and could not be dropped from hands
  • It was not possible to take a ruined plastic explosive back into hands
  • The PO-X Vial showed an “unpin” option
  • It was possible to attach the 40mm grenades to the tripwire
  • Kitchen Timer and Alarm Clock kept ringing after exploding as part of an explosive device
  • “Arm explosive” action was displayed when interacting with specific grenades with the remote detonator in hands

CHANGED

  • The Claymore now features a close range explosion in all directions in addition to its directional main explosion
  • Tweaked the inventory icons of the 40mm ammunition to point upwards
  • It is no longer possible to arm the improvised explosive if not explosives are inside
  • It is now possible to disassemble a remote detonator with a screwdriver to gain a battery
  • It is no longer possible to attach the Caymore to the improvised explosive
  • Adjusted the composition of a dynamic train event
  • Adjusted inventory rotation of armbands
  • Reduced the inventory size of the sawn-off Blaze for consistency
  • Increased the range of the remote detonator

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