Hello Survivors,
Today we are launching the first Experimental Update for the Patch 1.02. We know you are more or less patiently awaiting every single one of our post-launch updates, and we’ve been quieter than usual while ramping up to this one. Focus with 1.02 is the return of two high tier weapons and one vehicle. Let’s get into the highlights of this update:
Olga 24
Once a high end, “Executive” level car, the Olga 24 is a four door Sedan easily able to reach top speeds on the Chernarussian roads.
LAR
The select-fire rifle LAR is used by specialized military forces. It comes with a 20 round magazine, using .308 caliber bullets.
M70 Tundra
The M70 Tundra is a bolt-action hunting rifle using .308 caliber ammunition.
- New & improved weapon attachments
- Usable backup iron sight of the ATOG
- Compensator for the Mosin 91/30
- Mini Sight (small red dot)
- RVN sight
- Individual zeroing of iron sight and telescopic sight for compatible items
Clothing
Holster and pouch for the plate carrier
Smersh vest and its butt-pack
Inventory
- Ability to move slowly while displaying the inventory
- Better visualisation of the inventory content
- Proper scaling of items in the hands slot
- Ability to have containers as attachment (e.g. pouch on a plate carrier)
- Various icons and visuals
- Ability to reorder the inventory containers
Other
- Possibility to kill an infected in melee hit (e.g. with an axe), from the back
- Changes to night lighting
- New Noise indicator to encourage stealthy gameplay
Patchnotes
NOTES
- It is highly recommended to use the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
- Consider de-fragmenting your HDD after downloading large updates.
- Updating a moddable game and its platform is not without risks. We use various methods to communicate upcoming changes to our awesome modding community. We also co-operate directly on troubleshooting, and we offer an opportunity to test updates via our Release Candidate tests. Modders, server administrators and other members of the community do their best to prepare for updates and to address issues post-release as quickly as possible. Please be mindful of some interruptions (especially in the first hours / days after a release) while we all work to improve the game together.
- In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
- You can help us to further improve the game by posting your feedback on the Feedback Tracker.
ADDED
- Added: OLGA 24 with attachments
- Added: LAR with attachments
- Added: M70 Tundra
- Added: .308 WIN ammunition
- Added: Assault vest
- Added: Utility buttpack
- Added: Plate carrier holster and pouches
- Added: Mini red dot and RVN sights
- Added: Mini red dot sights now compatible with CR-75 and BK-133 as well
- Added: Functional back iron sights on ATOG optics
- Added: Access iron sights/scope aim by pressing RMB
- Added: Precise weapon lifting by weapon length
- Added: HUD noise indicator
- Added: Improved inventory icons rendering
- Added: Inventory icons dynamic scaling
- Added: Ability to one hit kill infected from behind with selected items
- Added: Particles on inventory character
- Added: Inventory character has items in hands
- Added: Ability to walk (but not jog or sprint) while inventory is open
- Added: Quick add to quickbar by hovering and pressing a number key
- Added: Highlighting to hovered items in inventory
- Added: Client side personal night light (environment is subtly illuminated from camera at night to save players from becoming completely blind without a light source)
- Added: Mosin 91/30 compensator
- Added: Independent firearm zeroing for iron sights and scopes
- Added: Option to change order of inventory cargo containers
- Added: Hand cramp for brain disease
- Added: Injury animation is visible in inventory view
- Added: Footsteps sounds for tents
- Added: Footsteps scuff sounds for grass surface
- Added: Sounds for lock/unlock doors action
- Added: Sounds for combination lock
- Added: Sound animation events for heavy hit animations
- Added: New set of sounds for male infected
- Added: Sounds for hot and freezing character animation
- Added: Foley sounds for movement with heavy items in hands (Power Generator, Barrel, Tents, Sea Chest)
- Added: Sounds for pick up and drop action for various items
- Added: Position dispersion when zombie cannot see the target, but can hear it
- Added: Expanded admin log (detailed hit messages, placement & base building action logging, playerlist printout)
FIXED
- Fixed: Client crashes when attempting to connect to server through launch parameter on Windows 7
- Fixed: Server crash caused by in-game actions
- Fixed: Server/client errors upon loading weapon
- Fixed: Client error when equipping bandana
- Fixed: Server error when manipulating with vehicles parts
- Fixed: Client error when manipulating with barrel
- Fixed: Client error when manipulating with radios
- Fixed: Client error when manipulating with dead infected
- Fixed: Client error when removing wooden logs from fence or watchtower
- Fixed: Client error when disconnecting near radio control panel
- Fixed: Client error when removing rag from mouth
- Fixed: Client error when attaching combination lock
- Fixed: Client error when committing suicide with weapon
- Fixed: Multitude of environmental issues (models adjustments, objects collisions, incorrect LODs, )
- Fixed: Various IK poses (base building and electricity items, seeds packs, ammunition, vehicle parts)
- Fixed: Blending of textures on skybox (previously causing sudden flashes)
- Fixed: Weak dynamic lights during dusk and dawn
- Fixed: An issue where majority of the character clothing was rendered in lower resolution than the game was running at
- Fixed: Items can be picked up through walls – as reported in T137847
- Fixed: Texture artefacts on the crosshair
- Fixed: Player can skip vomiting by staying in crouch
- Fixed: Player can skip vomiting by jumping
- Fixed: Salute gesture keeps items in hand
- Fixed: BK-133 does not change textures according to damage states
- Fixed: Speed of inventory scrolling
- Fixed: FPS drop when dismantling/destroying base building parts
- Fixed: Barbed wire attached to fence will now move properly when opening gate
- Fixed: Player does not get proper damage while standing in flames
- Fixed: Driving over character with a vehicle does not inflict damage
- Fixed: Player gets damage from a vehicle while standing close to it
- Fixed: Some gestures with weapons make arms twitch
- Fixed: Infected do not inflict any damage to animals
- Fixed: Player becomes deformed for others while sitting in a car
- Fixed: Windows can not be destroyed on some of the vehicles
- Fixed: Splitting/combining rags will overlay another item in the inventory
- Fixed: Items can get stacked incorrectly in one slot on top of each other – as reported in T136643
- Fixed: Items can be put in hands via inventory while sitting in a vehicle
- Fixed: Projectile impacts do not alert infected
- Fixed: Swapped clothing items can remain in characters inventory when standing in vicinity – as reported in T136679
- Fixed: Sawing off Mosin 91/30 with attached optic/loaded ammo deletes the items completely – as reported in T136205
- Fixed: Players are able to access dismantle action on towers from the outside – as reported in T136666 + T137639
- Fixed: Switching seat while driving will result in silent vehicle – as reported in T137285
- Fixed: Item size changes visually for wielded item when logging off – as reported in T136822
- Fixed: Selecting survivor in main menu and pressing play opens old server browser – as reported in T136726
- Fixed: Environmental damage is not logged correctly in server logs – as reported in T137257
- Fixed: Attacking zombies clip through player – as reported in T137370
- Fixed: Missing arrow mark on items with container or attachments – as reported in T137103
- Fixed: Offline missions cannot be launched on Windows 7 – as reported in T137264
- Fixed: Hunting scope allows looking through walls – as reported in T137033
- Fixed: Crafting improvised suppressor takes 1 % from the duct tape – as reported in T133200
- Fixed: Collision of packed Car Tent remains in the middle of the unpacked Car Tent
- Fixed: Barrel inventory is misplaced when several barrels are in one place
- Fixed: Tents and barrels can be placed only on flat surfaces
- Fixed: Weapons cannot be reloaded while lying on the back
- Fixed: Restrained character can play freezing animation
- Fixed: Handheld optic, binoculars or rangefinder were not usable – as reported in T137102
- Fixed: AIs might get stuck mid-air after being killed by vehicle
- Fixed: Enduro helmet attachments are out of place in inventory
- Fixed: Fitting of localized item names in tooltips and headers
- Fixed: Electric devices (spotlight, cable reel, …) getting unplugged after server restart
TWEAKED
- Changed: The weather simulation has been reworked, improving the network synchronization and lowering its performance cost. As part of this, SimulWeather and its related options were removed.
- Changed: Improved the impact of dynamic lights on surfaces (including the roads)
- Tweaked: Improved quickbar visuals and responsiveness
- Tweaked: Minor tweaks to the global light config
- Changed: Major cleanup of CfgWorlds config parameters (and related classes such as CfgSurfaces and Clutter)
- Tweaked: Alpha channel of mud road texture so it’s lit up properly by the dynamic lights
- Tweaked: Inventory blur intensity is now at a half of the previous value
- Tweaked: Inventory icons for firearms and their attachments
- Tweaked: Item sizes for handguards and buttstocks
- Tweaked: Inventory size of suppressors
- Changed: Items located in fireplace cargo will now be burned to ‘Ruined’ state instead of ‘Badly damaged’
- Tweaked: Damage system for ADA 4×4
- Tweaked: Central economy (minor adjustments)
- Changed: Item view bounding box enlargement when attachments are added
- Changed: Improved behaviour of all light sources (fade in / fade out effects and more)
- Changed: Light sources slowly fade out when they are low on energy instead of suddenly going completely dark
- Tweaked: Slightly darkened breath vapour particle to avoid glowing at night
- Changed: Improved behaviour of smoking chambers on all guns (smoke escapes only while the chamber is open)
- Tweaked: Decreased intensity of all light sources during daytime
- Changed: Reflector surface of all light sources now shines properly
- Tweaked: Chemlight illumination radius increased
- Changed: Torch is now always decrafted to stick when it’s rags are detached from it
- Changed: Bear trap damage output is now dynamic (it always causes the victim to start limping, but it won’t kill them unless their health is already critical)
- Changed: Significantly improved quality of vehicle smoke particles during high speed
- Changed: Melee/weapons to animate with “spine3” bone (different shoulder animation)
- Optimized: Physics raycast & shapecast callbacks
- Optimized: Possibility to enable multithreaded replication from server config using “multithreadedReplication” parameter
- Optimized: Size of entity create network messages
MODDING
- Added: Script function for disabling flares on light entities
- Added: Script function for setting relative position of flare on light entities
- Added: Particles that are attached on an object can now rotate independently from that object (this fixed unintended directional flame on burning torches, see Particle.PlayOnObject(…) function documentation)
- Added: Script function PlayerPreviewWidget::GetDummyPlayer
- Added: New method on particles: ScaleParticleParamFromOriginal(…)
- Changed: Particle API was refactored. Function Play(…) was replaced by functions PlayInWorld(…) and PlayOnObject(…). Please update your scripts accordingly to prevent compilation errors.
- Changed: Huge refactor of how scripted lights behave. Please start using this API instead of config Pilot Lights. (Check file ScriptedLightBase.c and see examples in Scripts\4_World\Entities\ScriptedLightBase)
- Tweaked: Corrected name of config parameter ‘slopeLimit’ to ‘slopeTolerance’
- Removed: Obsolete/deprecated configuration parameters were removed.
KNOWN ISSUES
- It is not possible to refill Olga’s gas tank
- Base building collisions can be incorrect after a server restart
- Going unconscious with an open map can cause client-side errors and freezes
- Changes to the inventory sizes of items might cause overlapping items for your existing character.
- Stat regeneration/depletion rates can show issues.
sam van mieghem says:
Codered08 says:
Benjamin Thörnblom says: