Hello Survivors,
we have a first patch with fixes for the current 1.02 Experimental update, to deal with most of the new issues.
Patchnotes
NOTES
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It is highly recommended to use the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
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Consider de-fragmenting your HDD after downloading large updates.
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Updating a moddable game and its platform is not without risks. We use various methods to communicate upcoming changes to our awesome modding community. We also co-operate directly on troubleshooting, and we offer an opportunity to test updates via our Release Candidate tests. Modders, server administrators and other members of the community do their best to prepare for updates and to address issues post-release as quickly as possible. Please be mindful of some interruptions (especially in the first hours / days after a release) while we all work to improve the game together.
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In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
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You can help us to further improve the game by posting your feedback on the Feedback Tracker.
FIXED
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Fixed: Server crash upon respawn
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Fixed: FX-45 was not functional
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Fixed: Getting shot underwater put character into falling animation
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Fixed: Inventory, vicinity and hands slots were overlapping with each other
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Fixed: First gunshot caused FPS drop
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Fixed: OLGA 24 could not be refilled
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Fixed: Server VMEs related to the in-game map
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Fixed: Character noise indicator not being present
TWEAKED
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Tweaked: Reduced smoke particles on LAR
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Tweaked: In-game map behaviour
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Changed: All particles are now preloaded during the game’s initial loading
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Changed: ‘FullAuto’ fire mode set as default mode on all relevant weapons
sam van mieghem says:
Codered08 says:
Benjamin Thörnblom says: