Hello Survivors,
we have a new patch with fixes going live, also including some balancing changes. As usual, please let us know about any issues you encounter in the game. ????
The Public Experimental Server Files have been updated as well.
Patchnotes
NOTES
- It is highly recommended to use the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
- Consider de-fragmenting your HDD after downloading large updates.
- In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
- You can help us to further improve the game by posting your feedback on the Feedback Tracker.
FIXED
- Fixed: A client-side crash connected to base building
- Fixed: Fence gate cannot be opened after server restart
- Fixed: Fence can be walked through after server restart
- Fixed: Backwards compatibility for mods using particle API from version 1.01 and older (GoreZ and such).
- Fixed: Client error tied to base building
- Fixed: Ruined tires now affect vehicle behaviour
- Fixed: Fire geometry for offshore worker infected type
- Fixed: Invisible dynamic events and custom objects
- Fixed: Adjusted MRDS post-process on FNX to make it more usable
TWEAKED
- Changed: Updated tourist trail map model and textures
- Changed: Lowered the Infected alertness caused by projectile impacts nearby
- Changed: Disabled attaching of MRDS to CR75 (MRDS currently has issues on the weapon that need to be dealt with first)
- Changed: Blood regeneration speed lowered
- Changed: Amount of blood loss from haemolytic reaction raised
- Changed: Lowered the illumination range of chemlight and the light around character at night
sam van mieghem says:
Codered08 says:
Benjamin Thörnblom says: