Hello Survivors,
We have just released the initial 1.04 Experimental update. Please use the new DayZ Experimental Client to participate in the Experimental test.
Please be especially aware of the new server hopping mitigation method. When switching servers on the same hive, your character will be moved to one of multiple spawn points across the map, designated for server hoppers. This is in order to avoid server hopping for fast loot gathering or combat advantages.
This update will not include updated Public Experimental Server Files yet, as we are still investigating some issues.
Note for console players: While we tried our best, this update 1.04 will NOT be released on consoles at the same time as it will be on PC. This is because of the certification process that the console versions have to undergo. We expect the console updates to be released in July.
Patchnotes
NOTES
- It is highly recommended to use the Steam client option to verify the integrity of the local game cache to avoid corrupted data and control issues after downloading this update.
- Consider de-fragmenting your HDD after downloading large updates.
- In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
- You can help us to further improve the game by posting your feedback on the Feedback Tracker.
GAME
ADDED
- Added: New Steam Experimental apps
- Added: KA-74 with attachments
- Added: KA-101 with attachments
- Added: P1-87-L Scope
- Added: 5.45x39mm ammunition
- Added: 5.45x39mm tracer ammunition
- Added: Overlay icons to differentiate ammo variants
- Added: Music in main menu
- Added: Independent shoulders (possibility to carry two ranged/melee weapons at the same time)
- Added: Magazine auto reload by pressing ‘R’
- Added: Throwing (hold ‘G’ to activate throwing stance)
- Added: Grenades (EGD-5, 6-M7, 1-M8, EGD-2, 8-M4 Flashbang)
- Added: Grenades can be attached to selected vests
- Added: Handheld Transceiver can be attached to Courier Bag
- Added: Mod presentation in main menu (documentation)
- Added: In-game hints and tutorials
- Added: Vomit emote/gesture
- Added: Mitigation of so called server hopping on public hives (when player changes the server, hopping spawn point is used instead of last log off position)
- Added: Support for multiple sets of player spawn points (only for public hives, currently fresh and hop sets available)
- Added: Fever now causes water loss
- Added: Epinephrine restores stamina to max value
- Added: Codeine Pills mitigate injured state for limited time
- Added: Morphine suppresses injured state for limited time
- Added: Charcoal Tablets can eliminate Salmonella bacteria
- Added: Shoes gradually wear off while using
- Added: Check Pulse action now display blood pressure and pulse type if irregular
- Added: Infected can be spawned with head gear, vests and backpacks
- Added: Positional rain sounds for Coal Plant
- Added: Character sounds for male wearing gag
- Added: Flare effect around Road Flare
FIXED
- Fixed: Inventory was closed if another player performed restrain action (T140237)
- Fixed: AI could teleport, visually appear where it was not positioned or be positioned at roofs (T139728)
- Fixed: AI herds were not releasing the territory after last member of the herd has died (could prevent AI herds from re-spawning on smaller terrains with lower number of territories)
- Fixed: Incorrect visual state of speedometer
- Fixed: Character will not fold map while in prone and becomes stuck
- Fixed: Liquid contents of Barrel do not persist upon server restart (T139791)
- Fixed: Ruined weapons could twitch while trying to look through optics
- Fixed: Character started to float in some sections of small rivers (T140952)
- Fixed: Influenza did not cause blur effect
- Fixed: Texture filtering option in graphics settings was not working correctly
- Fixed: Many fixes and improvements to ChernarusPlus terrain
- Fixed: DayZ local application data folder was not properly deleted via DayZUninstaller
- Fixed: Punching walls was emitting unsuitable bullet impact particles
- Fixed: Spotlight had a hole where the reflector part should be
- Fixed: Switch ON/OFF actions sometimes not being available on Spotlight after server restart
- Fixed: Personal light created an undesired reflection if another source of light was nearby (it was mostly visible as a blue shine on cars)
- Fixed: Opening/Closing of car doors was missing sounds
- Fixed: When character stamina was reduced by gear it did not replenish correctly (T139932)
- Fixed: Action to eat pumpkin slices was missing (T139428)
- Fixed: Missing footsteps sound while strafing with heavy item in hands (T139604)
- Fixed: Incorrect item weight upon adding attachments on specific items (T139773)
- Fixed: Gas Stations can be blown up again
TWEAKED
- Tweaked: Headlights on cars now switch to left/right/center depending on attached headlight bulbs state
- Tweaked: Cars now have functional rear lights
- Tweaked: Reversing with a car now subtly illuminates the area behind it, allowing drivers to see there during night
- Tweaked: Player stomach is now item/liquid-type based instead of nutritional-component-breakdown based
- Tweaked: Connection timer is now up to 95 seconds in case of rapid server hopping. In connection to this change, the previous database locks have been removed.
- Tweaked: Player spawn logic for avoiding water surfaces
- Tweaked: Gunshot sounds are audible up to 3.5 km
- Tweaked: Vehicles HUD
- Tweaked: Improved plaster and concrete impact particle effects
- Tweaked: Bullet impact effects are scaled by impact force much more visibly now
- Tweaked: Portable Gas Lamp now burns 10x longer (~55 minutes with the smallest container, ~133 with the largest one)
- Tweaked: Optimized muzzle flash particles for CR-61, FX-45, CR-75, IJ-70
- Tweaked: Burning light sources now subtly flicker
- Tweaked: Shadows from burning light sources subtly move
- Tweaked: Smoke/Steam particles on weapons
MODDING
- Added: object::enabledynamicccd for enabling continuous collision detection on dynamic objects
- Added: New function GetHiddenSelectionsTextures()
- Added: New function GetHiddenSelectionsMaterials()
- Added: Private members are now moddable (documentation)
- Added: ScriptedLightsBase -> SetFlickerSpeed(…), SetFlickerAmplitude(…), SetDancingShadowsMovementSpeed(…), SetDancingShadowsAmplitude() & their Get…() functions. See FireplaceLight.c for an example.
- Added: Ability to define default Central Economy files (mission xml files) for any terrain (ceFiles parameter in world config class)
- Changed: Number of constants moved to a class to allow their direct modding (stamina, environment, damage/wetness states…)
- Changed: MakeDirectory() script function enabled
- Changed: Removed script file writing limits
- Changed: Lights on vehicles were refactored, only scripted lights are being used now.
- Changed: The secondary spawner (dynamic event configuration) is now an element (was previously an item).
- Fixed: Modded StringTables now work additively instead of overwriting the original table (! Do note that this will likely break current mods which are modifying stringtable) (T136999)
- Fixed: Character orientation when linked onto another entity
- Fixed: Camera collision when player is attached on another entity
- Fixed: Ladder command when player is attached on another entity
- Fixed: Animated static physics after transformation change
- Tweaked: Renamed method GetTesting() to GetCEApi()
KNOWN ISSUES
- Items cannot be thrown through most windows
- It is not possible to eject a chambered round via ‘R’
- Individual Servers are rarely not showing up in the server browser – refreshing the server list should fix this.
Source: forums.dayz.com
sam van mieghem says:
Codered08 says:
Benjamin Thörnblom says: