Patchnotes
NOTES
- It is highly recommended to use the Steam client option to verify the integrity of the local game cache to avoid corrupted data and control issues after downloading this update.
- Consider de-fragmenting your HDD after downloading large updates.
- In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
- You can help us to further improve the game by posting your feedback on the Feedback Tracker.
ADDED
- Added: New vehicle Sarka 120 with attachments
- Added: Dead bodies decay over time
- Added: Localized texts for Tutorials
FIXED
- Fixed: Body parts were not rendered from a certain distance
- Fixed: Infected chased dynamic objects (cars etc)
- Fixed: Stuck hand-slot with tents
- Fixed: Items could not be swapped from inventory to vicinity
- Fixed: Several issues with building collisions (item placement, climbing, throwing or door related issues)
- Fixed: Cholera only triggered vomiting once per session
- Fixed: A client crash when adding a pot with boiling water to your inventory
- Fixed: Tactical Goggles did not display any textures
- Fixed: Weapons dropped from killed players hands would become ruined
TWEAKED
- Changed: Car crashes can now decrease the players health
- Tweaked: Spawn orientation of the Gunter 2 parts
- Tweaked: Salmonella (lowered the stomach volume threshold for vomiting, increased the vomiting chance, added removal of water and energy when vomiting)
- Tweaked: Cholera (over-time water drain added, lowered the stomach volume threshold for vomiting, increased chance of vomiting, added water and energy removal when vomiting)
- Tweaked: Food poisoning (vomiting no longer cancels it, lowered agent activation threshold, lowered vomiting frequency, water and energy removal during vomiting)
- Tweaked: Added the food poisoning agents for gasoline and disinfectant (to be replaced by toxicity modifier later)
- Tweaked: Eating a multivitamin pill now shows a UI notifier (pill icon)
- Tweaked: Fresh spawn player loadout (roadflare switched for chemlight of random color)
- Tweaked: Increased blood loss from bleeding sources
- Tweaked: Bandaging using a rag or bandana no longer causes the wound infection, because wound infection had no effect on player characters
- Tweaked: All pants can be wrung out now
MODDING
- Tweaked: Default food poison and salmonella agents added to the meat stages (burned=food poison, rotten=salmonella+food poison, raw=salmonella) and guts (salmonella)
- Fixed: GetStomachVolume() on PlayerStomach was not reset when ClearContents() was called
KNOWN ISSUES
- Certain bullet calibers might be inefficient over range
- Infected are not reacting properly to the VoN
- The PAS radio is not visible in the inventory UI
- Wolves can hit a player inside cars through closed doors
sam van mieghem says:
Codered08 says:
Benjamin Thörnblom says: