Hello Survivors,
We have released the 1.05 Experimental update (current version: 1.05.152363). Please use the new DayZ Experimental Client to participate in the Experimental tests.
Patchnotes
NOTES
- It is highly recommended to use the Steam client option to verify the integrity of the local game cache to avoid corrupted data and control issues after downloading this update.
- Consider de-fragmenting your HDD after downloading large updates.
- In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
- You can help us to further improve the game by posting your feedback on the Feedback Tracker.
GAME Update 1.05.152363 (29.08.2019) – TODAY
This update includes an update to our internal profiling systems.
FIXED
- Fixed: Infinite bleeding from corpses
- Fixed: Player was mumbling after respawning, if gagged before dying
- Fixed: It was not possible to attach doors to the Sarka 120
GAME Update 1.05.152347 (27.08.2019)
FIXED
- Fixed: Issue when a player was killed while switching between seats in a vehicle
- Fixed: Redundant animation was played while entering cars
TWEAKED
- Tweaked: Removed the crafting attachments from the barrel
- Tweaked: The Leather Sewing Kit can no longer be used for treating injuries
- Tweaked: Treating injuries using the Sewing Kit now takes 20% instead of 1% of the item’s quantity
- Tweaked: Increased AI awareness for player voices
GAME Update 1.05.152335 (26.08.2019)
ADDED
- Added: Stamina notification when the player can not perform an action due to missing stamina
FIXED
- Fixed: Stamina handling while sprinting
- Fixed: Amount of bullets in a magazine is still shown after swapping it with the Handheld Transceiver (https://feedback.bistudio.com/T143768)
- Fixed: Lowered the chance of cholera spawned in a Plastic Bottle
- Fixed: 3rd person camera collision during leaning
- Fixed: A server crash related to items dropped from cut-down trees/bushes
- Fixed: Unable to turn on the Field Transceiver after throwing/dropping it.
- Fixed: When (un-)chambering certain rifles, ammunition would disappear. (https://feedback.bistudio.com/T143800)
TWEAKED
- Changed: Badge colour of rotten items
- Tweaked: Stamina consumption for jump/climb increased
GAME Update 1.05.152326 (22.08.2019)
ADDED
- Added: Cholera has a chance to appear in water bottles and canteens when initially spawned
FIXED
- Fixed: A server crash related to electrical systems
- Fixed: Throwing would lack power
- Fixed: Item got stuck in the hand slot if changed with a smaller item
- Fixed: Cargo size of the Sarka 120
- Fixed: Random amount of water in canteens
TWEAKED
- Changed: “Play DayZ Experimental” on Steam now starts the DayZ Launcher by default
- Tweaked: Despawn time for dead bodies and animals increased
MODDING
- Added: Curl context API
KNOWN ISSUES
- Certain player models don’t have textures in their decayed status
- Fly sounds do not disappear after dead player bodies despawned
GAME Update 1.05.152314 (20.08.2019)
ADDED
- Added: New vehicle Sarka 120 with attachments
- Added: Dead player bodies decay over time
- Added: Localized texts for Tutorials
FIXED
- Fixed: Body parts were not rendered from a certain distance
- Fixed: Infected chased dynamic objects (cars etc)
- Fixed: Stuck hand-slot with tents
- Fixed: Items could not be swapped from inventory to vicinity
- Fixed: Several issues with building collisions (item placement, climbing, throwing or door related issues)
- Fixed: Cholera only triggered vomiting once per session
- Fixed: A client crash when adding a pot with boiling water to your inventory
- Fixed: Tactical Goggles did not display any textures
- Fixed: Weapons dropped from killed players hands would become ruined
TWEAKED
- Changed: Car crashes can now decrease the players health
- Tweaked: Spawn orientation of the Gunter 2 parts
- Tweaked: Salmonella (lowered the stomach volume threshold for vomiting, increased the vomiting chance, added removal of water and energy when vomiting)
- Tweaked: Cholera (over-time water drain added, lowered the stomach volume threshold for vomiting, increased chance of vomiting, added water and energy removal when vomiting)
- Tweaked: Food poisoning (vomiting no longer cancels it, lowered agent activation threshold, lowered vomiting frequency, water and energy removal during vomiting)
- Tweaked: Added the food poisoning agents for gasoline and disinfectant (to be replaced by toxicity modifier later)
- Tweaked: Eating a multivitamin pill now shows a UI notifier (pill icon)
- Tweaked: Fresh spawn player loadout (roadflare switched for chemlight of random color)
- Tweaked: Increased blood loss from bleeding sources
- Tweaked: Bandaging using a rag or bandana no longer causes the wound infection, because wound infection had no effect on player characters
- Tweaked: All pants can be wrung out now
MODDING
- Tweaked: Default food poison and salmonella agents added to the meat stages (burned=food poison, rotten=salmonella+food poison, raw=salmonella) and guts (salmonella)
- Fixed: GetStomachVolume() on PlayerStomach was not reset when ClearContents() was called
KNOWN ISSUES
- Certain bullet calibers might be inefficient over range
- Infected are not reacting properly to the VoN
- The PAS radio is not visible in the inventory UI
- Wolves can hit a player inside cars through closed doors
GAME Update 1.05.152286 (15.08.2019)
ADDED
- Added: New pistol Mlock-91 with attachments
- Added: New pistol MKII with magazine
- Added: New rifle KAS-74U with attachments
- Added: Vaulting and Climbing enable players to pass obstacles up to 2,30 meters high (exception for base fences, gates and watchtowers)
- Added: .22 LR Rounds
- Added: Tutorial screens in the main menu
- Added: VoN whisper/talk/shout voice levels
- Added: Infected are attracted by talking players
- Added: Food Poisoning
FIXED
- Fixed: Items can be thrown through windows
- Fixed: Patrol pants couldn’t be wrung out
- Fixed: IV Saline Bag and IV Blood Bag didn’t have any effect
- Fixed: The consequences of giving blood of an incompatible blood type were applied to the applying person instead to target
TWEAKED
- Changed: Ambient loot can now also spawn in “rotten” and “dried” states
- Changed: The saline bag is faster to apply and now increases the blood replenishment (visualized through the medication (pill) indicator)
- Changed: Giving the wrong type of blood can now cause the character to go unconscious and trigger a hemolytic transfusion reaction
- Changed: The hemolytic transfusion reaction is faster and more severe
- Tweaked: Bullet damage is reduced together with the bullet velocity
- Tweaked: Lowered the regeneration rate of the character health
- Tweaked: Adjusted the injured stance thresholds to allow more mobility at lower character health values
- Tweaked: Increased the amount of blood lost from bleeding sources
- Tweaked: Quantity in UI is now hidden for the Saline Bag, IV Saline Bag, Epinephrine and Morphine (single-use items)
- Tweaked: Reduced damage and shock value received from infected
- Tweaked: Slightly increased chance for a bleeding source from an infected attack
- Tweaked: Lowered the damage of the players fists to health and shock
- Tweaked: Drinking from wells and ponds should no longer get the player replenished so fast
- Tweaked: Global lighting config has been adjusted: overall brightness during day, less prominent shadows during clear days, less blue in shadows
MODDING
- Added: A script callback Object::OnPhysicsCreate
- Added: A model (p3d) property “canClimb” to enable climbing the model (default is 1, 0 is disabled).
- Added: A method to detect night using GetGame().GetWorld().IsNight() (returns true when the sun is below the horizon)
- Added: Hidden selections for the LAR to allow re-texturing
- Added: Hidden selections for the wooden crate to allow re-texturing
- Added: Possibility to disable the resizing of the inventory bbox view via a new config parameter “enlargeInventoryView”
- Changed: HumanCommandMelee::IsOnBack and HumanCommandMelee2::IsOnBack (preferred) are now accessible from the script API
- Fixed: A null pointer in ‘SlotToAnimType’
- Optimized: Command start/finish events
SERVER
- Added: Priority queuing for the login queue
- Fixed: Server config related issues weren’t logged in the rpt and crash files
- Fixed: A crash occurring when an infected was updated without valid network object
- Fixed: A server crash caused by a player disconnecting after an item was thrown
- Fixed: A server error caused by a player committing suicide being simultaneously killed by another player
- Fixed: A server error when entering and exiting vehicles
sam van mieghem says:
Codered08 says:
Benjamin Thörnblom says: