Hello Survivors,

We have released the 1.05 Experimental update (current version: 1.05.152363). Please use the new DayZ Experimental Client to participate in the Experimental tests.

Patchnotes

NOTES

  • It is highly recommended to use the Steam client option to verify the integrity of the local game cache to avoid corrupted data and control issues after downloading this update.
  • Consider de-fragmenting your HDD after downloading large updates.
  • In case of problems, please check the Bohemia Interactive support F.A.Q.DayZ F.A.Q., or BattlEye F.A.Q.
  • You can help us to further improve the game by posting your feedback on the Feedback Tracker.

GAME Update 1.05.152363 (29.08.2019) – TODAY

This update includes an update to our internal profiling systems.

FIXED

  • Fixed: Infinite bleeding from corpses
  • Fixed: Player was mumbling after respawning, if gagged before dying
  • Fixed: It was not possible to attach doors to the Sarka 120

GAME Update 1.05.152347 (27.08.2019)

FIXED

  • Fixed: Issue when a player was killed while switching between seats in a vehicle
  • Fixed: Redundant animation was played while entering cars

TWEAKED

  • Tweaked: Removed the crafting attachments from the barrel
  • Tweaked: The Leather Sewing Kit can no longer be used for treating injuries
  • Tweaked: Treating injuries using the Sewing Kit now takes 20% instead of 1% of the item’s quantity
  • Tweaked: Increased AI awareness for player voices

GAME Update 1.05.152335 (26.08.2019)

ADDED

  • Added: Stamina notification when the player can not perform an action due to missing stamina

FIXED

  • Fixed: Stamina handling while sprinting
  • Fixed: Amount of bullets in a magazine is still shown after swapping it with the Handheld Transceiver (https://feedback.bistudio.com/T143768)
  • Fixed: Lowered the chance of cholera spawned in a Plastic Bottle
  • Fixed: 3rd person camera collision during leaning
  • Fixed: A server crash related to items dropped from cut-down trees/bushes
  • Fixed: Unable to turn on the Field Transceiver after throwing/dropping it.
  • Fixed: When (un-)chambering certain rifles, ammunition would disappear. (https://feedback.bistudio.com/T143800)

TWEAKED

  • Changed: Badge colour of rotten items
  • Tweaked: Stamina consumption for jump/climb increased

GAME Update 1.05.152326 (22.08.2019)

ADDED

  • Added: Cholera has a chance to appear in water bottles and canteens when initially spawned

FIXED

  • Fixed: A server crash related to electrical systems
  • Fixed: Throwing would lack power
  • Fixed: Item got stuck in the hand slot if changed with a smaller item
  • Fixed: Cargo size of the Sarka 120
  • Fixed: Random amount of water in canteens

TWEAKED

  • Changed: “Play DayZ Experimental” on Steam now starts the DayZ Launcher by default
  • Tweaked: Despawn time for dead bodies and animals increased

MODDING

  • Added: Curl context API

KNOWN ISSUES

  • Certain player models don’t have textures in their decayed status
  • Fly sounds do not disappear after dead player bodies despawned

GAME Update 1.05.152314 (20.08.2019)

ADDED

  • Added: New vehicle Sarka 120 with attachments
  • Added: Dead player bodies decay over time
  • Added: Localized texts for Tutorials

FIXED

  • Fixed: Body parts were not rendered from a certain distance
  • Fixed: Infected chased dynamic objects (cars etc)
  • Fixed: Stuck hand-slot with tents
  • Fixed: Items could not be swapped from inventory to vicinity
  • Fixed: Several issues with building collisions (item placement, climbing, throwing or door related issues)
  • Fixed: Cholera only triggered vomiting once per session
  • Fixed: A client crash when adding a pot with boiling water to your inventory
  • Fixed: Tactical Goggles did not display any textures
  • Fixed: Weapons dropped from killed players hands would become ruined

TWEAKED

  • Changed: Car crashes can now decrease the players health
  • Tweaked: Spawn orientation of the Gunter 2 parts
  • Tweaked: Salmonella (lowered the stomach volume threshold for vomiting, increased the vomiting chance, added removal of water and energy when vomiting)
  • Tweaked: Cholera (over-time water drain added, lowered the stomach volume threshold for vomiting, increased chance of vomiting, added water and energy removal when vomiting)
  • Tweaked: Food poisoning (vomiting no longer cancels it, lowered agent activation threshold, lowered vomiting frequency, water and energy removal during vomiting)
  • Tweaked: Added the food poisoning agents for gasoline and disinfectant (to be replaced by toxicity modifier later)
  • Tweaked: Eating a multivitamin pill now shows a UI notifier (pill icon)
  • Tweaked: Fresh spawn player loadout (roadflare switched for chemlight of random color)
  • Tweaked: Increased blood loss from bleeding sources
  • Tweaked: Bandaging using a rag or bandana no longer causes the wound infection, because wound infection had no effect on player characters
  • Tweaked: All pants can be wrung out now

MODDING

  • Tweaked: Default food poison and salmonella agents added to the meat stages (burned=food poison, rotten=salmonella+food poison, raw=salmonella) and guts (salmonella)
  • Fixed: GetStomachVolume() on PlayerStomach was not reset when ClearContents() was called

KNOWN ISSUES

  • Certain bullet calibers might be inefficient over range
  • Infected are not reacting properly to the VoN
  • The PAS radio is not visible in the inventory UI
  • Wolves can hit a player inside cars through closed doors

GAME Update 1.05.152286 (15.08.2019)

ADDED

  • Added: New pistol Mlock-91 with attachments
  • Added: New pistol MKII with magazine
  • Added: New rifle KAS-74U with attachments
  • Added: Vaulting and Climbing enable players to pass obstacles up to 2,30 meters high (exception for base fences, gates and watchtowers)
  • Added: .22 LR Rounds
  • Added: Tutorial screens in the main menu
  • Added: VoN whisper/talk/shout voice levels
  • Added: Infected are attracted by talking players
  • Added: Food Poisoning

FIXED

  • Fixed: Items can be thrown through windows
  • Fixed: Patrol pants couldn’t be wrung out
  • Fixed: IV Saline Bag and IV Blood Bag didn’t have any effect
  • Fixed: The consequences of giving blood of an incompatible blood type were applied to the applying person instead to target

TWEAKED

  • Changed: Ambient loot can now also spawn in “rotten” and “dried” states
  • Changed: The saline bag is faster to apply and now increases the blood replenishment (visualized through the medication (pill) indicator)
  • Changed: Giving the wrong type of blood can now cause the character to go unconscious and trigger a hemolytic transfusion reaction
  • Changed: The hemolytic transfusion reaction is faster and more severe
  • Tweaked: Bullet damage is reduced together with the bullet velocity
  • Tweaked: Lowered the regeneration rate of the character health
  • Tweaked: Adjusted the injured stance thresholds to allow more mobility at lower character health values
  • Tweaked: Increased the amount of blood lost from bleeding sources
  • Tweaked: Quantity in UI is now hidden for the Saline Bag, IV Saline Bag, Epinephrine and Morphine (single-use items)
  • Tweaked: Reduced damage and shock value received from infected
  • Tweaked: Slightly increased chance for a bleeding source from an infected attack
  • Tweaked: Lowered the damage of the players fists to health and shock
  • Tweaked: Drinking from wells and ponds should no longer get the player replenished so fast
  • Tweaked: Global lighting config has been adjusted: overall brightness during day, less prominent shadows during clear days, less blue in shadows

MODDING

  • Added: A script callback Object::OnPhysicsCreate
  • Added: A model (p3d) property “canClimb” to enable climbing the model (default is 1, 0 is disabled).
  • Added: A method to detect night using GetGame().GetWorld().IsNight() (returns true when the sun is below the horizon)
  • Added: Hidden selections for the LAR to allow re-texturing
  • Added: Hidden selections for the wooden crate to allow re-texturing
  • Added: Possibility to disable the resizing of the inventory bbox view via a new config parameter “enlargeInventoryView”
  • Changed: HumanCommandMelee::IsOnBack and HumanCommandMelee2::IsOnBack (preferred) are now accessible from the script API
  • Fixed: A null pointer in ‘SlotToAnimType’
  • Optimized: Command start/finish events

SERVER

  • Added: Priority queuing for the login queue
  • Fixed: Server config related issues weren’t logged in the rpt and crash files
  • Fixed: A crash occurring when an infected was updated without valid network object
  • Fixed: A server crash caused by a player disconnecting after an item was thrown
  • Fixed: A server error caused by a player committing suicide being simultaneously killed by another player
  • Fixed: A server error when entering and exiting vehicles

recent posts