Hello Survivors,
We have a new Experimental Update going live with the patch 1.06.
Patchnotes
NOTES
- It is highly recommended to use the Steam client option to verify the integrity of the local game cache to avoid corrupted data and control issues after downloading this update.
- Consider de-fragmenting your HDD after downloading large updates.
- In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
- You can help us to further improve the game by posting your feedback on the Feedback Tracker.
GAME Update 1.06.152767 (13.11.2019)
ADDED
- Added: Vaiga Shotgun with attachments
- Added: Blaze rifle
- Added: BK-43 with sawed-off version
- Added: Kolt 1911 with magazine
- Added: Magazine variants for existing weapons (drum mags, high capacity mags, etc.)
- Added: Bear
- Added: Fishing
- Added: Item attachments can now be damaged
- Added: Ability to harvest sticks from bushes with bare hands
- Added: Ability to break long-sticks into small sticks with bare hands
- Added: Cars have now a chance to spawn with a certain amount of fuel
- Added: Distinguished colour when swapping in the inventory where the target item will have a different location than the source item
- Added: Throwing in crouched and prone stance
- Added: Items are spawning in greenhouses
- Added: Ejecting rounds from firearms
- Added: GUI visualization of reserved attachments
MODDING
- Added: isDigable and isFertile parameters for config class CfgSurfaces (See the documentation for more information)
- Added: ScriptAPI: array.resize, array.sort
- Added: Ability to control the base height for the height-based fog using volFogOffset parameter into CfgWorlds (value is in meters)
- Added: Ability to utilize the OnBeforeChange functionality for the weather events, on custom terrains (see the constructor of the MissionBase class for more info)
- Added: swayModifier to weapon
- Added: Support for cURL headers
- Added: Sending ChatMessageEvent when a chat message is received on server – https://feedback.bistudio.com/T143957
- Fixed: Round models linked in config for weapons (spawn rounds when ejected from weapon, used for proxy bullets)
- Fixed: Default buttons looked incorrect in specific resolutions – https://feedback.bistudio.com/T144856
- Changed: Refactoring of unused singleton
- Changed: m_WeaponSwayModifier in DayZPlayerCameraIronsights.c to make sway difference between cameras less significant (easier to fine-tune)
- Changed: The environment temperature definition has been moved from configs (cfgworlds weather class) into the appropriate script worlddata classes (see 4_World\Classes\Worlds)
KNOWN ISSUES
- The Sarka 120, Gunther 2, and Bear are currently not spawning.
This is only a provisional changelog. The full patchnotes will be released with the 1.06 Stable Update.
sam van mieghem says:
Codered08 says:
Benjamin Thörnblom says: