NOTES
- Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
- Consider de-fragmenting your HDD after downloading large updates.
- In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
- You can help us to further improve the game by posting your feedback on the Feedback Tracker.
GAME
ADDED
- Added the Deagle pistol with its attachments
- Added the Revolver
- Added the Flag Pole and Flags
- Added the NBC Respirator
- Added 7 new exterior and interior variants for rural houses
- Added police ADA 4×4 wrecks for Livonia (replacing Chernarus police Olga)
- Added information to items as to how many you can stack
FIXED
- Fixed various issues with object placement of both Chernarus and Livonia terrains
- Fixed several exploits to glitch through collisions
- Fixed an issue with the characters sliding on steep slopes
- Fixed a bug that would spawn certain items slightly below the ground when swapped between the inventory and vicinity
- Fixed a bug that caused ropes and sticks to be left behind after destroying the watchtower or fence kit
- Fixed an issue that the player could hear themselves after using and leaving the PSA station behind
- Fixed a minor misalignment of the mouse cursor texture
- Fixed an issue that prevented full rounds from being displayed in 1st person view when ejected from the gun
- Fixed a bug that displayed the Plate Carrier Holster upside-down in the inventory view
- Fixed an issue that caused crafted items to float above the ground
- Fixed an issue that caused fish caught via fishing to float above the ground
- Fixed an issue that allowed the gas cooker to run even when stored inside the inventory
- Fixed a bug that placed the rope on the ground, if you removed it from a Watchtower Kit or Fence Kit into your hands
- Fixed an issue that prevented players from picking up certain items that were dropped on the Watchtower
- Fixed a bug that would cause floating ammunition to appear next to the player while reloading
- Fixed a bug that would cause dropped items to clip through the garden plot
- Fixed a bug that caused wooden planks cut from a pile to be created wherever the first cut plank was moved
- Fixed a bug blocking players from opening vehicles doors caused by nearby dead bodies
- Jumping out of a car can no longer be used to glitch into objects or jump through fences (player will get teleported back)
- Fixed an issue with items in nested containers disappearing or spawning on the ground as new
- Fixed the damage calculation of the shotgun when using pellet ammunition
- Fixed a bug that allowed to see through the Olga 24 without hood in 1st person view
CHANGED
- Updated the textures for several buildings and various props
- You can now place up to 10 Wooden Sticks into a fireplace
- Armbands are not stackable anymore and their inventory size are decreased to 1×2
- The doors of vehicle wrecks now open wider
- Locked doors only display their locked state after the player tried to open them once
- Changed the attachment slot for Stones
- Stacks of same items can also be combined on the ground (to the maximum of inventory stack)
- Updated the model of Olga 24 police car for Chernarus
- Balanced the dispersion values for all pistols
- Balanced the weapon durability during firing
- Increased the durability of suppressors (including improvised)
- Duct tape can no longer be used to repair weapons and their attachments
CENTRAL ECONOMY
GENERAL
- Added more loot points to the car wrecks
- Doors are now persistent
- Lifetime values of all items have been greatly increased
- Rare helicrash loot is now opted out from count in cargo of player-owned storage items (tents, crates,..)
- The restart of server no longer spawns new loot (ignoring restock timers) and loot is only spawned after restock timers run out
- Added new InitialSpawn parameter into globals.xml, allowing the definition of the % of items spawned into the world (only when there is no existing storage present)
SERVER
MODDING
- Added: Exposed AbstractWave::GetFrequency into scripts
- Added: DayZPlayerUtils::PlayerCanChangeStance function
- Added: Script define DAYZ_X_YY (DayZ version, X being the major, YY the minor version number)
- Added: New no land-contact versions for castle models (it is recommended not to use the regular versions because of collision issues)
- Added: IsPendingDeletion to easily check if a parent object is in the deletion process
- Added: OnJumpOutVehicleFinish event when a player lands after jumping out of a car
- Added: GetCEGlobal functions to get values defined in the globals.xml
- Fixed: Entity::SetScale is now working in script
- Changed: Bullet SphereCast & RayCast can ignore BulletSkeletonComponent
- Changed: Renamed OnRadiusLifetime* methods to RadiusLifetime* methods
- Changed: Commented out the legacy solution for damaging weapons through script, now replaced with damageBarrel and barrelArmor config parameters
- Changed: m_ConditionTarget of targeted actions from ‘CCTNone’ to something, that can check first distance condition (usually ‘CCTCursor’).
- Changed: Items created through script (CreateObject, CreateObjectEx) will get their lifetime assigned (when CE is running)
- Changed: Passing the new ECE_NOLIFETIME flag to CreateObjectEx will skip the setting of lifetime for the created object
- Changed: Debug shapes are now visible when DayZDiag_x64.exe is used
KNOWN ISSUES
- Due to a UI bug, the weight of any item in the inventory tooltip is displayed as 0.25 KG.
- Clothing items stored in containers will drop on the ground when logging in
sam van mieghem says:
Codered08 says:
Benjamin Thörnblom says: