Read our Full 1.10 Experimental announcement here: Announce: PC Experimental update 1.10
And also the first patch note here
UPDATE 1.10.153507 (released on 22.10.2020)
NOTES
- Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
- Consider de-fragmenting your HDD after downloading large updates.
- In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
- You can help us to further improve the game by posting your feedback on the Feedback Tracker.
GAME
FIXED
- Dryed raw meat would still trigger diseases
- It was not possible to skin an animal using a hatchet
- The M4A1 could load flare ammunition
- The wetness badge is now showing up again (as soon as the first item can be wrung out)
- Ruined car parts could not be detached from the vehicle
- An incorrect amount of sticks was returned after building a shelter of a different type while having wooden sticks attached to it
- It possible to destroy the placed Shelter Kit
- It was not possible to choose in between different shelter types when more than one material set was attached to the shelter site
- The action to build a shelter did not complete when holding a tool
- It was possible to over-stack Wooden Sticks using a fireplace
- It was not possible to unload a flare from the Signal Pistol when in standing or crouched position
- The shock hit effect was appearing delayed
CHANGED
- Lifetimes of items were lowered across the board (2 days have become 8 hours, 1 day has become 4 hours). This change may take up to 3 days to be in effect on the official Experimental servers
- Removed skinning from the shovel, as it was causing a conflict with the bury action
- Lowered the heat insulation of the Rain Coat
- Lowered the heat insulation of the Patrol gear
- Updated the tourist map for chernarus to include the latest coastline changes
- Flare light should illuminate its surroundings much better (using linear brightness falloff)
- Lowered the temperature loss of items when on the player
- Reduced the overall damage applied to tools
- Reduced the damage done to tools by burying ashes and players bodies by 60%
- Increased the health of the Stone Knife, Steak Knife and Kitchen Knife
- The Leather Shelter now requires 8 Tanned Leather to build
- The Tarp Shelter now requires 4 pieces of Tarp to build
- Increased the cargo space of Shelters to 10×10
- Lowered the character’s comfort temperature (making the character more resistant against cold)
- Increased the impact of altitude on the environmental temperature
- The regeneration speed of broken legs is now fixed to 30 minutes
- In case of broken/splinted legs, the health of your legs now defines the character injury animation (slower with lower HP)
- Walking does not trigger shock damage when having a broken leg and not having a splint
- Painkillers and morphine reduce shock, dealt by broken legs, more (making them lot more useful in cases, where a player does not have enough time to craft/apply a splint)
- Crossing waters (by walking or swimming) now makes the player freeze more
LAUNCHER
- The launcher was not showing the country of the language in the language selection
SERVER
- Added admin log information on the Shelters
sam van mieghem says:
Codered08 says:
Benjamin Thörnblom says: