PC Experimental 1.16 Update – Version 1.16.154478 (Released on 27.01.2022)

NOTES

  • Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
  • Consider de-fragmenting your HDD after downloading large updates.
  • In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
  • You can help us to further improve the game by posting your feedback on the Feedback Tracker.

GAME

ADDED

  • Bizon SMG
  • 64rd Bizon magazine
  • Alarm Clock

FIXED

  • Player sometimes stepping forward during melee combat with a close target while only intended for far targets
  • Fireplaces wouldn’t properly disappear if the last attachment removed were stones or a tripod
  • It was possible to detach the tripod from the fireplace while a pot was attached
  • “Place” UI element would show up falsely when pointing at an indoor fireplace with selected consumables
  • Dead chicken couldn’t be buried after being picked up and dropped (https://feedback.bistudio.com/T161088)
  • Fire mode of the revolver was changing during shooting (https://feedback.bistudio.com/T162103)
  • Shock was not decreasing when swimming backward/sideways with broken legs
  • Moving with broken legs while crouched could deal unsteady amounts of shock damage
  • Infected/players would not show the “+” symbol in the inventory view when they had only items as attachments
  • Dug up items were levitating above the ground
  • Client error when attaching/detaching items to/from the tripwire trap
  • In specific cases the tripwire trap did not display its attachment slot
  • Smoke from a ruined car engine was only displayed for the driver (https://feedback.bistudio.com/T161793)
  • Attacking with animal carcasses could cause blood particles and knife slashing sounds
  • The inventory of the Sarka 120 was accessible through its engine, rather than the trunk
  • The player could be desynced if their legs were broken during an action
  • The player could be desynced if their legs were broken while swapping items
  • Locked indoor stoves could not be opened by force
  • Interrupting two-handed animations by dropping the tool could freeze the character
  • Infected were able to climb fences with barbed wire on top (https://feedback.bistudio.com/T160854)
  • The UI of a deployed land mine could be seen when holding another land mine in hands
  • Shooting while on back after kicking would play the kick animation after each shot
  • Hitting the back of players heads would hit the brain instead of the head (https://feedback.bistudio.com/T160577)
  • Sounds of disease symptoms of another player were played from the wrong position (https://feedback.bistudio.com/T162018)
  • Fixed several inconsistencies when it comes to bullet penetration of objects
  • The combination lock would play a sound while in hands without being actively used (https://feedback.bistudio.com/T159444)
  • The light source of the head torch was in the wrong position (https://feedback.bistudio.com/T152289)
  • Fixed an exploit for extended melee hit distance
  • The flame of the gas stove was slightly clipping with the frying pan
  • Slightly improved twisted wrists when holding certain items
  • Several head gear items were clipping with the female survivor head introduced in 1.15
  • Fixed typographic errors on the 1PN51 Scope
  • Infected had bad collisions while crawling
  • It was possible to hit players inside a vehicle with melee from the opposite side
  • Wolves could injure players inside vehicles (https://feedback.bistudio.com/T135495)
  • It was possible to survive without food at all by only drinking (https://feedback.bistudio.com/T161579)
  • Some localized settings weren’t fully displayed
  • It was possible to place land mines under train tracks
  • Names of vehicle parts were not present when the car  became ruined (https://feedback.bistudio.com/T158230)
  • Traps were not reacting to vehicles
  • It was possible to destroy the fence frame before the actual wall
  • Adjusted certain structures to prevent exploits (https://feedback.bistudio.com/T160550 – private, https://feedback.bistudio.com/T157846)
  • Fixed a badly reflecting window at the yellow brick military building (https://feedback.bistudio.com/T157757)
  • Some items could not be picked up at the NWAF construction site (https://feedback.bistudio.com/T159741)
  • It was possible to bury corpses inside buildings
  • FOV settings changes were not saved upon reconnect
  • Respawn points for server switching were not functioning as intended (https://feedback.bistudio.com/T162673)
  • Sounds of flies were persisting even after the body despawned (https://feedback.bistudio.com/T162654)
  • Adjusted misleading description of Codein tablets

CHANGED

  • Increased the threshold for terrain clipping, allowing easier placement of base building objects on the ground
  • It is no longer possible to bury ruined items (https://feedback.bistudio.com/T160914)
  • Consuming charcoal has no effect when another charcoal is already active in the player’s body (https://feedback.bistudio.com/T161862)
  • Increased energy and water given by mushrooms (similar to fruits now)
  • Some jackets can now be torn into rags similar to their pants-counterpart
  • Removed action to take fireplace from fire barrel
  • Crafting an item using the metal wire will produce an item with the same health as the metal wire used (https://feedback.bistudio.com/T161106 – private)
  • First Aid Kits and Teddy Bears can now be repaired with sewing kits
  • Protector Cases and Ammo Boxes can now be repaired with epoxy putty
  • The gas stove now emits light when active
  • The pick axe can now be used to bury things and bodies
  • Duct tape can now be utilized to craft a splint
  • Hid the UI element showing parts of the car while sitting inside
  • Slightly reduced the penetration value of 5.56x45mm ammunition to match other bullets
  • Reduced the range of the thermometer results
  • Rotated the electrical repair kit in the inventory view to show the front (https://feedback.bistudio.com/T160428)
  • Reduced inventory size of the pumpkin and pumpkin slices for consistency
  • Bear traps now don’t kill infected, but just break their legs
  • Damaging a tent now also damages items stored inside
  • Adjusted damage zone selections of vehicles
  • Bloody hands no longer make the character sick while drinking from containers (https://feedback.bistudio.com/T162463)
  • Red and orange arm bands were looking too similar in certain lighting
  • Tweaked the mid-air appearance of tracer bullets
  • Renamed Folding Buttstocks to “lightweight”

SERVER

  • Added: use3DMap parameter to the gameplay settings to disable to the 2D map overlay for the Tourist Map
  • Added: shockRefillSpeedConscious parameter to the gameplay settings to adjust the speed at which the player’s Shock value refills when the player is conscious
  • Added: shockRefillSpeedUnconscious parameter to the gameplay settings to adjust the speed at which the player’s Shock value refills when the player is unconscious
  • Added: allowRefillSpeedModifier parameter to the gameplay settings to allow/disallow the modifier of the shock value refill based on ammo type settings
  • Fixed: Leaving some entries empty in cfgEffectArea.json would result in default particles, rather than no particles

MODDING

  • Added: Methods in Weapon_Base for spawning weapons with magazines and/or chambering and/or filling inner magazines
  • Added: Weapon.Synchronize to force fsm synchronization
  • Added: AmmoTypesAPI for validating ammotype or converting magazinetype to ammotype
  • Added: Documentation for correctly setting up properties for WeaponStableState
  • Added: All animation commands of Animal are now moddable
  • Added: All animation commands of Infected are now moddable
  • Added: Possibility to change variables and command properties from animal commands
  • Added: Possibility to change variables and command properties from infected commands
  • Added: Additional script compiler warnings (error in Diag) signalling hazardous ref usage
  • Added: Possibility to change variables and command properties from CommandHandler inside DayZPlayer class
  • Added: ErrorExString, to store the output into a string instead of logs
  • Added: Documentation for static script defines
  • Added: Class.StaticType -> To get typename of a non-instantiated class
  • Added: EnumTools class with functionality for extracting information from an enum
  • Added: Entity.GetIsSimulationDisabled()
  • Fixed: JsonFileLoader overwriting defaults set in script (bool, int, float, string)
  • Fixed: mod.cpp: tooltip, overview and author are no longer required to be localized to work
  • Fixed: InventorySlots (e.g. MAGAZINE3) compile errors when a mod loads a CfgSlots before the vanilla CfgSlots is loaded (https://feedback.bistudio.com/T136963, https://feedback.bistudio.com/T148950)
  • Fixed: int MIN value changed from -2147483647 to -2147483648
  • Changed: m_BrokenLegState can now contain negative values, use GetBrokenLegs() instead to access leg state from player
  • Changed: DZ_Data and DZ_Scripts do no longer need to be filled in as requiredAddons as they will always load first (https://feedback.bistudio.com/T148950)
  • Changed: Renamed m1911 magazine textures
  • Changed: Bolt action rifles with an external magazine had their state machines unified into one base class BoltActionRifle_ExternalMagazine_Base

KNOWN ISSUES

  • Fully consuming an item assigned to the quick bar while the quickbar is hidden might cause a bug with the quick bar
  • Issue with attaching an items from hands with an item in the shoulder slots

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