NOTES
- Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
- Consider de-fragmenting your HDD after downloading large updates.
- In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
- You can help us to further improve the game by posting your feedback on the Feedback Tracker.
GAME
ADDED
- Variety of small food items
- Pioneer rifle
- Fange Knife
- Kukri Knife
- Sickle
- Farming Hoe
- Broom
- New action to disarm land mines with the right tool
- Tritium sights to the ATOG backup sights
- You now have to peel potatoes to make them edible
- Greenhouses can now be used for agriculture
- Flags can now be cut into rags using a knife
- Vehicle batteries are now recharged while the engine is running and consumed by the headlights
- Vehicle attachments can now be locked in place using a screwdriver (interiors) and wrench (doors)
- Tooltips for attachment slots
- Empty attachment slots are highlighted on mouse-over
- Added over 100 new error codes to the connection issues and kicks
FIXED
- Client crash related to inventory swapping
- Fixed a server error related to player-restraining
- Server error when attaching barbed wire to a base building fence
- Improved client performance when looking at a pile of items
- Items dropped inside a tree or bush would sometimes levitate (https://feedback.bistudio.com/T153659)
- Flash grenades would not explode if destroyed by force
- Belts would not show damaged textures when damaged
- Fixed an exploit to cancel the injured animation (https://feedback.bistudio.com/T157073 – private)
- The stealth kill could be executed with a ruined weapon
- Fixed an exploit for prolonged blocking (https://feedback.bistudio.com/T157074)
- Cooking pots could be buried even when placed inside a stone oven (https://feedback.bistudio.com/T156310 – private)
- When observed from a distance, shattered glass on an M3S appeared to be intact
- Removing items from the M3S inventory did not work properly
- It was not possible to repair the engine of the Sarka 120 (https://feedback.bistudio.com/T155477)
- Car headlights could be switched on even if the battery was depleted
- Car headlights would continue to shine, even if the battery was destroyed
- The M3S battery could be removed while the truck was running
- The Zucchini and Leather Sewing Kit are rendered better when rotated in the inventory
- Camera clipping issues in the city police station
- The Ghillie suit and rifle wrap could not be repaired with a Sewing Kit
- Knives in attachment slots couldn’t be used to interact with other items (https://feedback.bistudio.com/T149467)
- Placing items in a tent would cause them to sink into the ground
- Placing items in specific buildings would cause them to be spawned halfway underground (https://feedback.bistudio.com/T157038)
- Certain loot spawns would cause items to appear in weird positions (levitating, under tables, etc.)
- Opened doors from greenhouses appeared to be closed from a distance
- Fixed a roof collision preventing the player from entering a building (https://feedback.bistudio.com/T156750)
- The village bus stop had some minor clipping with the bus schedule
- The road signs at the crossing between Bor, Komarovo, and Pavlovo would give false directions
- Fixed some exploits in buildings
- Players could still connect to a server which is in the one minute period of the shutdown, resulting in a generic kick message
- The list of servers was overlapping with the filters section on some resolutions in the in-game server browser
- Mouse cursor got stuck in the centre of the screen while joining a server with the BattlEye approval message
- Blurry info text in the login/logout window
- Player would not sit down if already performing other gesture and logging off
- AI behavior sounds weren’t synced for players
- Names of stairs on the base building fence were switched
- Wrong “Next part” action widget on the base building fence
- Long item names were cut off in the left bottom corner of HUD
- Emotes were not greyed out properly in the emote menu when in prone
- Equip or swap of an item in a players inventory was not always working
- A collision part of the Large Tent was scaled badly
- It was possible to destroy a garden plot
- Items would disappear inside a garden plot when dropped on top of it (https://feedback.bistudio.com/T152830)
- Infected or animals could get stuck mid-air when hit by a vehicle
- The damage indicator on tent doors was not showing the correct damage state
- Wrong melee impact sounds of various tools
- Blood loss effect (desaturation) could not be seen after re-logging (https://feedback.bistudio.com/T151441)
- Dynamic events (such as crashed helicopter) could disappear close to the player
- The player could avoid the limping animation by performing an action while in prone (https://feedback.bistudio.com/T156558)
- Wrong initial speed multiplier for BK43 and Magnum
CHANGED
- The warning for a full stomach will be displayed earlier before reaching the threshold for vomiting
- Rebalanced the nutrition values, inventory sizes, and how filling each edible item is
- Farming actions have been moved from plants to plant slots for easier targeting
- All plants now have different growth times (between 20-50 minutes)
- Adjusted nutrition values of horticulture vegetables according to their growth time
- Fertilizing now increases the yield of plants instead of their growth time
- Increased the chance for plant infestation
- Plants will spoil after a while when being fully grown
- Slicing a pumpkin now yields two pumpkin slices
- The worse the condition of a vegetable, the fewer seeds it will give when cut
- Unpacking seeds now spawns paper
- Rebalanced ammunition types
- The friction of bullets has been increased to make the difference between ammunition types more visible
- Increased the penetration of high caliber ammunition
- Heavy impact rounds slow down the player and apply more shock damage
- Efficient ballistic rounds keep the speed (and therefore bullet energy and resulting damage) longer and are thus more efficient at long distance
- .380 and 5.45×39 are the weakest in their category but are found more often in the world
- Special types:
- .22 is used by peculiar weapons (MKII that is integrally suppressed and Sporter that is an almost recoil-less precise semi-auto rifle)
- 12 gauge rubber slug deal extreme shock damage at close range
- 12 gauge buckshot slow down much more
- The typical speed of bullets have been adjusted to be equal to the initial speed (temporary and will be reintroduced later)
- Modern firearms require more maintenance when used
- Adjusted the audible range of firearm shots based on the caliber they use
- Increased the precision of pistols, sawed-off rifles, bolt action rifles, hunting, and sniper rifles
- 1PN51 scope has weapon iron sights allowed with some weapons
- Decreased the precision of assault rifles
- Re-adjusted air friction for bullets
- Initial speed of bullets is lower and typical speed is higher (based on min/max speed for the specific kind of bullet)
- Initial speed is modified by weapons and is balanced to make non automatic weapons deal more damage per bullet than automatic ones
- Damage is now correctly calculated as a proportion of impact speed over typical speed
- Heavy Impact rounds no longer deal increased shock damage, but retain this damage for longer distances
- Increased the damage of shotgun pellets
- Lowered leg health and armor against projectiles, increasing chances of a broken leg during a firefight
- Stab vest now offers less ballistic protection than the ballistic vest
- Increased durability of the all body armors
- Adjusted .357, 5.56, 9×19 and 12 gauge slug ammunition (air friction, initial speeds, penetration,…)
- Melee damage using impractical items is now weaker than fists
- Slightly increased fist damage
- Increased the damage of most tools to be more efficient than fists in combat
- Reduced blood loss from a bleeding source
- Slightly delayed the recovery from shock damage after receiving it
- Increased the chance of stunning an infected during melee combat
- Reduced the damage to gear dealt by the infected
- Infected now react less to the shots of the IJ-70 and the Sporter 22
- Players are no longer targeted by infected while unconscious
- Light melee attacks have a lower chance of staggering infected (blunt melee weapons with higher shock damage having a higher chance to stagger infected)
- Infected are now tougher in combat
- Melee attacks on infected are now more consistent in terms of the number of attacks required to take one down
- Improved efficiency of backstabbing against infected (executed with sharp weapons)
- Infected now react to players interacting with doors
- Infected react less to suppressed shots and more to louder shots
- Infected give up searching for players faster
- Reduced the efficiency of the scream of the infected
- AI is no longer taking damage from damage zones (fireplaces/barbed wire)
- Land mines can no longer be disarmed using the Bear Trap (killing the player in the process)
- Matchboxes can now be combined but not split
- When focusing on a specific part of a car/base building object etc., the name of that specific section will be displayed in the widget
- Reduced the audible range of the reload sounds by 50 percent
- When having your hands cuffed with barbed wire, struggling can now cause bleeding
- You can now choose to stop an ongoing connection attempt and connect to the currently selected server instead
- Lightning is now lighting up the environment for a bit longer
- Vehicle batteries with metal wires attached can no longer be placed in cargo
- Burning road flares can be destroyed by placing them in a fireplace
- You can only gain extra “rewards” from fishing when fishing in calm waters
- Adjusted Xmas lights on tents to be lighter on performance
- Tweaks to the display of the server browser for better readability
- Updated the credits
CENTRAL ECONOMY
- Added the 15-round SG5-K mag to the spawn (in the world and attached to the weapon)
- Increased the amount of food spawning at the spawn areas and in the center of the maps
- Reduced the amount of food spawning in high-tier areas
- Increased the spawn of .380 and 5.45×39 ammunition
- Increased the chance of weapons to spawn with magazines
- Police infected are now spawning near police cars
- Adjusted loot spawns in the greenhouses
SERVER
- Added: ServerLog [Warning] message when the server could not disconnect players in time before shutting down
- Added: ServerLog [Warning] message when there is no Shutdown message present in messages.xml
- Added: ServerLog [Shutdown] message indicating how long until next shutdown
- Added: ServerLog [Shutdown] message indicating the timing when the server saves, locks, and kicks all players
- Added: RCON messages Lock and Unlock to perform these actions on the server
- Added: Sending RCON message Kick with “-1” will kick all players from the server
- Fixed: Kick by Shutdown message now properly states that the reason is Server Shutdown in the server log
- Fixed: Changing the logout time in globals.xml had no effect on the actual timer in-game (https://feedback.bistudio.com/T152456)
- Fixed: Prints clogging up logs upon store load of plant base (https://feedback.bistudio.com/T157686)
- Fixed: It was not possible to repair tents when server had disableContainerDamage enabled (https://feedback.bistudio.com/T156672)
- Fixed: Server-side #lock and #unlock commands
- Tweaked: Additional engine-side checks put in place for the values of weather
MODDING
- Added: CanObstruct() check on object for commonly used obstruction checks
- Added: IsScenery() check on object to see if an object is part of terrain
- Added: GetCenter() function on object to find the center position of the object
- Added: CanBeTargetedByAI to EntityAI which decides if the Entity can be targeted by the AI passed as parameter
- Added: The attack speed of infected (multiplier) can be adjusted in GameConstants.AI_ATTACKSPEED
- Added: AI sensor multiplier can now be tweaked in PlayerConstants.AI_*
- Added: “CanBeIgnoredByDroppedItem” to object to decide if an object should be ignored when finding a place to drop an item
- Added: SetDirection to Shape
- Added: Way to specify a custom image set for the attachment or attachment category icons (https://feedback.bistudio.com/T148956)
- Changed: RaycastRVProxy now has an additional parameter to input an array for excluded objects
- Changed: Error messages when being kicked from the game or failing to connect to the server have been improved
KNOWN ISSUES
- Infected may be going through closed doors at certain locations. Temporary fix for the community servers is to set all attributes of building to 0 in db\economy.xml file. A proper fix will be included in an upcoming hotfix, slated for release early next week.
- The Eggsperimental Capsule is currently set to spawn on Community servers
sam van mieghem says:
Codered08 says:
Benjamin Thörnblom says: