NOTES

  • Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update
  • Consider de-fragmenting your HDD after downloading large updates
  • In case of problems, please check the Bohemia Interactive support F.A.Q.DayZ F.A.Q., or BattlEye F.A.Q.
  • You can help us to further improve the game by posting your feedback on the Feedback Tracker

GAME

ADDED

  • Added: Sporter 22 and its attachments
  • Added: Lighter
  • Added: Frying Pan
  • Added: Direct cooking slots on the oven and indoor stove (allows to place both pots/pans or food directly)
  • Added: Cooking equipment, kindling and fire fuel can now be used to create a fireplace at the indoor stove or fireplace
  • Added: Items can now be attached directly to the fireplace
  • Added: Interactive indoor stove
  • Added: SKVSCh Biatlon Arena location to Chernarus
  • Added: Saint Roman ski resort location to Chernarus
  • Added: New car wrecks on Chernarus, spawning vehicle parts
  • Added: Character sounds for running out of breath
  • Added: Storage containers (barrels, crates, chests,..) can now be destroyed by explosions, gunfire and melee damage
  • Added: Tents, watchtowers and fences can be destroyed by explosions, gunfire and melee damage
  • Added: Tents, watchtowers and fences can be repaired using tools and materials
  • Added: Ruined containers and tents will drop their contents onto the ground
  • Added: Canopy Tent along with color variants
  • Added: Color variants for the Medium Tent
  • Added: Color variants of the Ballistic Helmet
  • Added: Server info in the In-Game menu (PC – can be switched off in the options menu)
  • Added: Ability to pull dead bodies out of vehicles

FIXED

  • Fixed: A game crash related to base building
  • Fixed: Server errors related to throwing
  • Fixed: Several optimizations when it comes to building collisions
  • Fixed: Several map issues on Chernarus and Livonia
  • Fixed: An exploit to look through walls abusing the compass
  • Fixed: Loading internal magazines of weapons did not work across multiple stacks of ammunition
  • Fixed: No sound was played when skinning something with the machete
  • Fixed: Bottles and canteens are now spawning with random amounts of water in them
  • Fixed: Sounds weren’t played when filling up a bottle or canteen at a well, lake or gas station
  • Fixed: Repositioning the cable reel could break the hand slot and cause desynchronization
  • Fixed: The flashbang could cause a permanent Tinnitus effect when hit by multiple flashbangs in short succession
  • Fixed: The windows of the large tent could not be interacted with when the camo net was attached
  • Fixed: Switching to a heavy item while in throwing stance could freeze the character
  • Fixed: The character was not forced to stand up when switching from a one-handed to a heavy item in hands, causing animation glitches
  • Fixed: Horticulture: Water/Plant/Fertilize actions would still be shown after they were already executed
  • Fixed: Reloading immediately after shooting with the Repeater would sometimes not work
  • Fixed: Starting to shoot during firearm melee could cause extremely rapid firing
  • Fixed: When waking up from unconsciousness in a car, the player could be teleported to an unspecified location
  • Fixed: Characters had misplaced items in hand and were stuck in sitting position after becoming unconscious while entering a vehicle
  • Fixed: It was possible to drive a car with a dead battery
  • Fixed: The player can now remove car attachments while another player is sitting in the vehicle
  • Fixed: It was possible to get out of vehicles too close to walls
  • Fixed: A limping character was unable to enter the shooting gallery in amusement parks
  • Fixed: Swapping light and heavy items while prone could glitch animations
  • Fixed: It was possible to light a fire with an empty matchbox
  • Fixed: Trying to chamber an already loaded weapon could break the weapon
  • Fixed: Rotation of human meat when attached on the long stick
  • Fixed: Switching your item in hands while placing would create false holograms
  • Fixed: Some environmental actions could be triggered regardless of height difference
  • Fixed: The fireplace could be ignited under water
  • Fixed: Igniting kindling would create the resulting fireplace right under the player
  • Fixed: It was possible to destroy the barrel fireplace by using bury ashes action
  • Fixed: Burying ashes was possible on concrete surfaces
  • Fixed: Fireplace effects (particles, sounds) were not cleaned up on clients when the fireplace leaves the network bubble
  • Fixed: Water boiling effects were stuck on the cooking pot, even when water boiled off
  • Fixed: Cooking equipment effects were present even when the fireplace went out
  • Fixed: Damage materials for barrels and fire barrels were not applied properly
  • Fixed: Watchtower top roof did not have collisions
  • Fixed: Items could not be placed on the upper watchtower levels
  • Fixed: The watchtower was not producing the right footstep sounds
  • Fixed: When a gate with barbed wire attached was opened, the damage would still be applied at its original position
  • Fixed: Ruined Barbed Wire could be mounted on a fence
  • Fixed: Traps are now also triggered by animals and infected
  • Fixed: Sun shaft effect was not present over the course of the day
  • Fixed: Character desynchronization when a player would log in close to a player who is taking an item into hands at that moment
  • Fixed: It was not possible to take an item from the hands of a dead player
  • Fixed: After committing suicide, the tools used was desynchronized and could not be interacted with
  • Fixed: Several synchronization issues related to the inventory, Quickbar and slot reservation
  • Fixed: Several character issues when going unconscious while swimming
  • Fixed: Issues with the ladder in the lighthouse
  • Fixed: The character could get stuck in the climbing animation when attempting to leave the ladder (https://feedback.bistudio.com/T135669, https://feedback.bistudio.com/T150616)
  • Fixed: The infected would not follow the player on the harbor pier
  • Fixed: Faulty hit registration when hitting multiple components within the same damage zone
  • Fixed: The player was able to open their inventory during the surrender gesture
  • Fixed: Dried zucchini was missing textures
  • Fixed: Several localization issues
  • Fixed: Heavy items could be stacked to float in the air
  • Fixed: Various issues with weapons becoming unusable after performing an action and interrupt the action at the same time
  • Fixed: Specialized bullets could in certain situations be transformed into standard rounds
  • Fixed: Tactical gloves were positioned at the players feet when held in hands
  • Fixed: Character and server names were not cut after a certain length, when displayed in the main menu ui
  • Fixed: Loot on the Olga wrecks’ interior seats was inaccessible
  • Fixed: Damage on barrels was not visible from distance
  • Fixed: Attached materials could end up in the wrong watchtower slot
  • Fixed: Incorrect HUD info about your weapon being jammed after re-connect
  • Fixed: Restraining could be used to recharge items held in hands
  • Fixed: It was possible to stack some items over its limit within the players inventory
  • Fixed: Client performance could severely decrease when colliding with a stone oven during certain state of the fire
  • Fixed: A possible server crash
  • Fixed: The character could become too hot when entering certain buildings
  • Fixed: Weight was not properly updated when soaked with water
  • Fixed: Ruined ammo could be loaded into magazines
  • Fixed: Using the shovel to dig logs from the fence or watchtower base could sometimes result in the logs disappearing
  • Fixed: Interrupting the “Wash hands” action would complete the action immediately
  • Fixed: It was not possible to sprint under a certain level of stamina
  • Fixed: Pop sound when approaching a vehicle
  • Fixed: Trying to jump out of the Gunter 2 would result in the character getting stuck
  • Fixed: It was not possible to jump out of green ADA 4x4s back seats
  • Fixed: Blood bags with known blood type will keep the information when combined with an IV kit
  • Fixed: The one-handed suicide had an improper positioning of the used tool

CHANGED

  • Changed: Hold breath sway pattern behavior
  • Changed: Hold breath stamina consumption is now non-linear
  • Changed: Fireplace ignition action won’t show up if the conditions to light a fire are not met (too wet or windy)
  • Changed: Fireplaces under exterior roofs will ignore rain and wind factors
  • Changed: The stone oven is immune to rain and wind effects
  • Changed: Items in fireplace cargo will get damaged and eventually removed when fireplace burns
  • Changed: The fireplace stone circle is no longer built automatically and also cannot be carried with stones attached
  • Changed: Fireplace bark slots merged into one bark slot
  • Changed: The fireplace with a stone circle has a lifetime of 2 days, the stone oven lasts 7 days (refreshed by interacting with it)
  • Changed: Reduced fireplace tripod inventory size and visuals
  • Changed: The barrel fireplace can be ignited anywhere except in water, but can douse when it is raining
  • Changed: The fireplace barrel can now be carried after the fire went out (can be carried with ashes)
  • Changed: Tent windows, walls and windows have their state persistent over server restarts
  • Changed: barrels and fire barrels have their lid state persistent over server restarts
  • Changed: Splitting 1 large stone produces 3 small stones
  • Changed: Wringing out clothing now dries clothing faster (one level per circle)
  • Changed: Bark requires less size in the inventory
  • Changed: Wooden Crates can now be dismantled
  • Changed: Ruined items can not receive attachments or items into their cargo
  • Changed: Combination of items also calculate health of the final stack
  • Changed: Improved vehicle stability in closed spaces during the spawn (server restart)
  • Changed: Vehicle brake power is now increased over time instead of instantly
  • Changed: It should now be easier to find action-widgets on base building objects
  • Changed: Disabled the crafting of the spear for now
  • Changed: The temperature tool-tip label no longer shows the accurate temperature in the inventory (rounding applied)
  • Changed: The escape menu no longer opens automatically after death in multiplayer
  • Changed: When a player is aware of their own blood type, it gets automatically added to blood bags the player fills with his own blood
  • Changed: Performance optimization for the Watchtower
  • Changed: The wooden logs of the fence/watchtower base can be dismantled regardless of the direction
  • Changed: The destroy action has been disabled on all relevant tools because of balance reasons (but remains functional for modding)
  • Changed: Barbed wire attachment slots for the Fence and Watchtower were moved to the material pile inside (rather than left outside)
  • Changed: Updated the textures of several farm/industrial objects (better resolution and visuals)
  • Changed: Rain drop sounds are now played on player-made tents
  • Changed: The Land Mine now explodes when destroyed (regardless of the armed state)
  • Changed: Ballistic properties of metal walls on the fence/watchtower to be much better at protecting against projectiles passing through
  • Changed: Base building dismantle action now returns materials according to the damaged state of the deconstructed part
  • Changed: Fireplace lights now fade by distance based on the type of a fireplace
  • Tweaked: The fireplace cannot be ignited in interior space with a ceiling height of below 5 meters
  • Tweaked: Fireplace values for ignition, heating, cooling, fuel consumption
  • Tweaked: Fireplace objects (except fire barrel) are now indestructible (to be tackled in a future update)
  • Tweaked: The Stone Oven requires 16 large stones to be built, the stone circle 8
  • Tweaked: When creating the Stone Oven, the opening now faces the player
  • Tweaked: Crafting of the fireplace barrel takes longer and damages the knife more
  • Tweaked: Reduced the inventory size of lard
  • Tweaked: Reduced the inventory size of small stones
  • Tweaked: It was possible to break down the ash tree like a regular bush
  • Tweaked: Plum and Pear can now be attached to the long stick
  • Tweaked: Increased crafting cost of the Wooden Crate
  • Tweaked: Particles for boiling water are now raising slower and less vertical
  • Tweaked: Cooking on the long stick is now disabled for the barrel fireplace (new direct cooking slots on top of the barrel are available instead)
  • Tweaked: Particles of the indoor fireplace (primarily to address clipping with surroundings)
  • Tweaked: Collisions on fence/watchtower lower walls, making the shooting/aiming behind them easier
  • Tweaked: combination lock will drop when important parts of the gate are destroyed
  • Tweaked: The player swings the carp now when attacking with it
  • Tweaked: Improved texture compression for reduced file size
  • Tweaked: Reduced noise of the MKII
  • Tweaked: Collisions of the medium tent (to allow easier entrance and exiting)
  • Tweaked: Some grenades will no longer get deleted immediately when they run out of gas
  • Tweaked: The dismantle action now takes longer and damages tools more
  • Tweaked: Removed the stone mining action from the Hammer
  • Tweaked: Soda cans can no longer be used to wash hands
  • Tweaked: Shortened the lifetime of weapon smoke particle emitters
  • Removed: Attachments slot for books in the fireplace inventory
  • Removed: Fake inventory attachment slot for the spare wheel in the Olga 24
  • Removed: Stacking of small and large stones outside of the fireplace

CENTRAL ECONOMY

  • Added: Abandoned car parts into the setup (only available on car wrecks)
  • Added: New usage flag “Lunapark” (for item spawns within amusement parks)
  • Changed: Pristine car parts now have zero nominal (only available on spawned cars)
  • Changed: The Hesco box now has zero nominal and very short lifetime
  • Tweaked: Reduced the chance to get food from the infected
  • Tweaked: Reduced the lifetime of the underground stash to 14 days
  • Tweaked: Increased the number of spotlights
  • Tweaked: Increased the lifetime of bear traps and landmines to 7 days
  • Tweaked: Increased the lifetime of the CR-527
  • Tweaked: Grenades now have a restock value (slowing down the overall spawn)
  • Tweaked: Metal plates spawn in randomized quantity now
  • Tweaked: Tents now have a container category and restock value (slowing down the overall spawn)
  • Tweaked: Medical items now spawn with random quantity
  • Tweaked: Reduced number of cooking pots and removed restock value (faster respawning)
  • Tweaked: Reduced number of matchboxes
  • Tweaked: Matchboxes now spawn with random quantity
  • Tweaked: Increased number of barbed wires
  • Tweaked: Increased minimal quantity on .357 ammo piles
  • Tweaked: 9×19 ammo piles are now exclusive to town and village
  • Tweaked: Reduced number of .22, .380, 762×39, 762×54 and 9×19 ammo piles in world
  • Tweaked: Mosin compensator is now available in hunting areas only
  • Tweaked: Reduced chance for the Field Backpack to appear on infected
  • Removed: Rag from medic tools cargo preset
  • Fixed: Wrong category for the Field Mushroom
  • Fixed: Wrong category for pelts
  • Changed: The Hesco box now has zero nominal and very short lifetime
  • Tweaked: Reduced lifetime of the underground stash to 14 days
  • Tweaked: The CR-527 is now also in farm and village areas
  • Tweaked: The 5rd CR-527 Mag can also appear now in farm and village areas within tier 2 and 3
  • Tweaked: Grenades now have a restock value (slowing down the overall spawn)
  • Tweaked: 9×19 ammo piles are now village only
  • Tweaked: Increased the minimum quantity of the 762×39 ammo pile
  • Tweaked: 12ga 00 Buckshots and 12ga Rifled Slugs are now hunting only
  • Tweaked: Reduced the chance to get food from the infected
  • Tweaked: Reduced the number of matchboxes
  • Tweaked: Metal plates spawn in randomized quantity now
  • Tweaked: Matchboxes now spawn with random quantity
  • Tweaked: Increased the number of barbed wires
  • Tweaked: Increased the lifetime of bear traps and landmines to 7 days
  • Tweaked: Tents now have container category and restock value (slowing down the overall spawn)
  • Tweaked: Medical items now spawn with random quantity
  • Tweaked: Reduced number of cooking pots and removed restock value (faster respawning)
  • Tweaked: Increased number of spotlights
  • Removed: Restock value from the Field Mushroom
  • Removed: Rag from medic tools cargo preset
  • Fixed: Missing tag on the 12ga 00 Buckshots Box
  • Fixed: Wrong category for pelts

SERVER

  • Added: Server config parameters disableBaseDamage and disableContainerDamage, setting them to 1 will disable damage and destruction on relevant objects (see our server config documentation)
  • Added: Parameters necessary for the idle mode (CE will be paused when there is no player on the server)
  • Changed: Personal night light is by default deactivated

LAUNCHER

MODDING

  • Added: Ability to set aimChange for non-player entities
  • Added: 3rd person camera solver – ability to set ignore entity to camera result
  • Added: Possibility to add a scripted command for animals and infected
  • Added: Ability to register animation settings for items by modders (https://feedback.bistudio.com/T150316)
  • Added: Central Economy mission files modding (details at https://community.bistudio.com/wiki/DayZ:Central_Economy_mission_files_modding)
  • Added: Scriptable JSON Api + object for JSON struct packing/expanding
  • Added: Exposed pathgraph functions (FindPath, RaycastNavMesh) and constant into scripts
  • Added: New method for creating objects CreateObjectEx (check script comments for details). We recommend to use this instead of the old CreateObject
  • Added: avoidGrassUpdate property for p3d geometry lod to disable grass cutting
  • Fixed: Spawning projectiles fired by non-player entities (https://feedback.bistudio.com/T149517)
  • Changed: Vehicle camera is now telling to collision solver which entity should be ignored
  • Changed: Curl core refactored to RestApi due to future compatibility
  • Changed: Tents can now be re-textured using hidden selections
  • Changed: JsonApi extended by more types + array + onstack functionality
  • Changed: ScriptSampleNavmeshPosition can use PathGraph filter now
  • Tweaked: Lifetime values of the fireplace stone circle and stone oven are now in the fireplacebase class
  • Tweaked: Sun shaft appearance is now tied to the through parameter in weather config classes
  • Tweaked: The value of the through parameter for each weather classes in the config (sun shaft effect appearance)
  • Tweaked: Changed model center and rotation of various food and drink items
  • Tweaked: GetSteamPosition() moved into MiscGameplayFunctions
  • Removed: Obsolete LightItemOnFire recipe
  • Removed: Obsolete ActionIgniteFireplace and CAContinuousTimeIgnite classes
  • Removed: Obsolete class CAContinuousTimeBuryAshes
  • Removed: Cleanup of the graphics.pbo from un-used data
  • Removed: Main menu NewsFeed layouts, textures and image sets
  • Removed: Obsolete script files / car classes

KNOWN ISSUES

  • After updating your servers to the new version, it is highly recommend to restart the server once more to verify that changes to the base building system get updated properly
  • As part of a fix, the stairs on platforms connected to base fences will have switched sides
  • Mini-freezes may occure

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