Console Update 1.16 – Version 1.15.154528 (Released on 15.02.2022)
NOTES
- In case of problems, please check the Bohemia Interactive support F.A.Q. and DayZ F.A.Q.
- You can help us to further improve the game by posting your feedback on the Feedback Tracker.
GAME
ADDED
- Bizon SMG
- 64rd Bizon magazine
- Alarm Clock
- Yellow Motorbike helmet variant
- New VSync option in the settings for PlayStation to remove screen tearing caused by higher frame rates
FIXED
- Player sees heavy attack animation as light attack animation with mouse and keyboard (https://feedback.bistudio.com/T158178, https://feedback.bistudio.com/T158158)
- Combine option between Gas Stove and Gas Canisters was not functioning properly
- C130 plane had misplaced textures
- “Disinfected” item status was missing grey highlight box
- Item UI elements were not displaying the name of the item when aiming at it
- Player sometimes step forward during melee combat with a close target while only intended for far targets
- Fireplaces wouldn’t properly disappear if the last attachment removed were stones or a tripod
- It was possible to detach the tripod from the fireplace while a pot was attached
- “Place” UI element would show up falsely when pointing at an indoor fireplace with selected consumables
- Dead chicken couldn’t be buried after being picked up and dropped (https://feedback.bistudio.com/T161088)
- Fire mode of the revolver was changing while shooting (https://feedback.bistudio.com/T162103)
- Shock was not decreasing when swimming backward/sideways with broken legs
- Moving with broken legs while crouched could deal unsteady amounts of shock damage
- Infected/players would not show the “+” symbol in the inventory view when they had only items as attachments
- Dug up items were levitating above the ground
- Client error when attaching/detaching items to/from a tripwire trap
- In specific cases, the tripwire trap did not display its attachment slot
- Smoke from a ruined car engine was only displayed for the driver (https://feedback.bistudio.com/T161793)
- Attacking with animal carcasses could trigger blood particles and knife slashing sounds
- The inventory of the Sarka 120 was accessible through its engine, rather than the trunk
- The player could be desynced if their legs were broken during an action
- The player could be desynced if their legs were broken while swapping items
- Locked indoor stoves could not be opened by force
- Interrupting two-handed animations by dropping the tool could freeze the character
- Infected were able to climb fences with barbed wire on top (https://feedback.bistudio.com/T160854)
- The UI of a deployed land mine could be seen when holding another land mine in hands
- Shooting while on back after kicking would play the kick animation after each shot
- Hitting the back of players heads would hit the brain instead of the head (https://feedback.bistudio.com/T160577)
- Sounds of disease symptoms of another player were played from the wrong position (https://feedback.bistudio.com/T162018)
- Fixed several inconsistencies when it comes to bullet penetration of objects
- The combination lock would play a sound while in hands without being actively used (https://feedback.bistudio.com/T159444)
- The light source of the head torch was in a wrong position (https://feedback.bistudio.com/T152289)
- Fixed an exploit for extended melee hit distance
- The flame of the gas stove was slightly clipping with the frying pan
- Slightly improved twisted wrists when holding certain items
- Several headgear items were clipping with the female survivor head introduced in 1.15
- Fixed typographic errors on the 1PN51 Scope
- Infected had bad collisions while crawling
- It was possible to hit players inside a vehicle with melee from the opposite side
- Wolves could injure players inside vehicles (https://feedback.bistudio.com/T135495)
- It was possible to survive without food at all, by only drinking (https://feedback.bistudio.com/T161579)
- Some localized settings weren’t fully displayed
- It was possible to place land mines under train tracks
- Names of vehicle parts were not shown when on ruined cars (https://feedback.bistudio.com/T158230)
- It was possible to destroy the fence frame before the actual wall
- Adjusted certain structures to prevent exploits (https://feedback.bistudio.com/T160550 – private, https://feedback.bistudio.com/T157846)
- Fixed a badly reflecting window at the yellow brick military building (https://feedback.bistudio.com/T157757)
- Some items could not be picked up at the NWAF construction site (https://feedback.bistudio.com/T159741)
- It was possible to bury corpses inside buildings
- FOV settings changes were not saved upon reconnect
- Respawn points for server switching/hopping were not functioning as intended (https://feedback.bistudio.com/T162673)
- Sounds of flies were persisting even after the body despawned (https://feedback.bistudio.com/T162654)
- Adjusted misleading description of Codeine tablets
CHANGED
- Increased the threshold for terrain clipping, allowing easier placement of base building objects on the ground
- It is no longer possible to bury ruined items (https://feedback.bistudio.com/T160914)
- Consuming charcoal has no effect when another charcoal is already active in the player’s body (https://feedback.bistudio.com/T161862)
- Increased energy and water given by mushrooms (now similar to fruits)
- Some jackets can now be torn into rags similar to their pants-counterpart
- Removed action to take fireplace from fire barrel
- Crafting an item using the metal wire will produce an item with the same health as the metal wire used (https://feedback.bistudio.com/T161106 – private)
- First Aid Kits and Teddy Bears can now be repaired with sewing kits
- Protector Cases and Ammo Boxes can now be repaired with epoxy putty
- The gas stove now emits light when active
- The pickaxe can now be used to bury things and bodies
- Duct tape can now be utilized to craft a splint
- Hid the UI element showing parts of the car while sitting inside
- Slightly reduced the penetration value of 5.56x45mm ammunition to match other bullets
- Reduced the range of the thermometer results
- Rotated the electrical repair kit in the inventory view to show the front (https://feedback.bistudio.com/T160428)
- Reduced inventory size of the pumpkin and pumpkin slices for consistency
- Bear traps won’t kill infected, but break their legs
- Damaging a tent now also damages items stored inside
- Adjusted damage zone selections of vehicles
- Bloody hands no longer make the character sick while drinking from containers (https://feedback.bistudio.com/T162463)
- Red and orange arm bands were looking too similar in certain lighting
- Tweaked the mid-air appearance of tracer bullets
- Renamed Folding Buttstocks to “lightweight”
SERVER
- Added: use3DMap parameter to the gameplay settings to disable the 2D map overlay of the Tourist Map
- Added: shockRefillSpeedConscious parameter to the gameplay settings to adjust the speed at which the player’s Shock value refills when the player is conscious
- Added: shockRefillSpeedUnconscious parameter to the gameplay settings to adjust the speed at which the player’s Shock value refills when the player is unconscious
- Added: allowRefillSpeedModifier parameter to the gameplay settings to allow/disallow the modifier of the shock value refill based on ammo type settings
- Added: quantmin and quantmax parameters can now be used to randomize quantity in the internal magazines of firearms
- Fixed: Leaving some entries empty in cfgEffectArea.json would result in default particles, rather than no particles
KNOWN ISSUES
- Fully consuming an item assigned to the quick bar while the quick bar is hidden might cause a bug with the quick bar
- Issue with attaching an item from hands with an item in the shoulder slots
- Using the D-Pad while in inventory might trigger other actions, such as movement or VOIP
sam van mieghem says:
Codered08 says:
Benjamin Thörnblom says: