PC Stable 1.24 Update 1 – Version 1.24.156448 (Release on 20.02.2024)

NOTES

  • Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
  • Consider de-fragmenting your HDD after downloading large updates.
  • In case of problems, please check the Bohemia Interactive support F.A.Q.DayZ F.A.Q., or BattlEye F.A.Q.
  • You can help us to further improve the game by posting your feedback on the Feedback Tracker.

GAME

ADDED

  • Vikhr rifle
  • 30rd 9x39mm magazine for the Vikhr, ASVAL and VSS rifles
  • Camouflage variants of the ballistic helmet
  • Updated book shelves with the winning entries of our #DayZBookZ contest
  • Sounds for crafting improvised clothing from rags
  • Sounds for crafting base-building kits
  • Sounds for crafting a bone knife
  • Sounds for wringing out clothing
  • Sounds for splitting firewood
  • Sounds for breaking down bushes with hands
  • Animations for cleaning hands with the cooking pot and gasoline canister
  • Server browser filter for 1st and 3rd person servers
  • Control hints for the in-game map

FIXED

  • The heavy melee attack was displayed with the wrong key assigned in the settings
  • Weapons could desynchronize when modified outside of the players network range
  • Item interaction by a player who just left another players network bubble could result in item desynchronization
  • The microphone icon could be displayed on-screen with no microphone connected when in voice activation mode and lowest voice threshold
  • Bolts attached to a door wouldn’t move or animate with a vehicle
  • Unloading a bolt with full inventory would reset the bolt health to full (https://feedback.bistudio.com/T177396)
  • Corpses could not be pulled out of vehicles properly
  • Fixed an exploit to glitch the camera through walls
  • Weather could be desynchronized for players
  • Bolts shot on players or creatures would attach in the wrong direction (https://feedback.bistudio.com/T173208)
  • Potatoes would yield full quantity when peeled regardless of the tool used
  • When standing up from prone with raised hands, the camera would not properly follow the player
  • It was possible for players to rotate with their dead bodies until respawn
  • All colored skirts appeared blue on female characters (https://feedback.bistudio.com/T175252)
  • Some birch trees were offering the option to collect dark bark
  • The lab coat was not correctly reflecting damage visually
  • The leather duffel bag had wrong buttons being displayed (https://feedback.bistudio.com/T174349)
  • The blue hoodie was displayed as red in the inventory view
  • The sling bag was clipping with most clothing items on the female model
  • Several items were displayed too big in the inventory view
  • It was possible to shoot through some corners of the base fence
  • It was possible to get stuck in the blocking position if activating it right after picking up a firearm
  • Unjamming the AUR AX would play the wrong sound
  • The jammed state of firearm models was not synchronized when on the ground
  • The camera was briefly in the wrong position after waking up from unconsciousness in a car
  • Padded gloves could not be repaired with a leather sewing kit
  • No widget allowed to attach barbed wire or camo net to a fence or watchtower (https://feedback.bistudio.com/T169159https://feedback.bistudio.com/T175010)
  • The widget of the watchtower’s roof blocked widgets for other walls
  • The large entry door of the cement works played the wrong sound (https://feedback.bistudio.com/T175866)
  • It was possible for the stagger animation to be skipped (https://feedback.bistudio.com/T174787 – private)
  • Infected were reacting to suppressed shots over long ranges (https://feedback.bistudio.com/T161760)
  • It was possible to push a car while a gear was clutched
  • Firearms would twitch in some cases when too close to obstacles
  • An error with despawning base-building objects could result in invisible barbed wire (https://feedback.bistudio.com/T176347 – private)
  • The state of the crossbow was not always correctly saved during server restarts
  • The inventory view was sometimes cut off in narrow screen resolutions (https://feedback.bistudio.com/T167177https://feedback.bistudio.com/T174019https://feedback.bistudio.com/T176060)
  • Fixed a game crash that could occur when connecting to multiple servers at the same time
  • The combine button did not work when an item was in the cargo of another held item
  • Fixed an exploit that created infinite amounts of liquids
  • Some item spawn points inside the bus wreck were in the ground or floating (https://feedback.bistudio.com/T176895)
  • Two players putting an item from their hands into the same cargo slot could result in desync
  • Reduced server performance load on player-(dis)connection and -respawn (https://feedback.bistudio.com/T177400)
  • It was not possible to remove items fast from a incapacitated player or infected through CTRL+LMB
  • It was possible to get stuck in prone by using the portable map with enabled “use3DMap: true” settings (https://feedback.bistudio.com/T175771)
  • Fixed a server crash related to player death
  • Items dropped next to a fence or gate could not be picked back up (https://feedback.bistudio.com/T176992)
  • Fixed an animation glitch that allowed passing below walls faster than intended
  • It was not possible to refuel a torch while it was burning (https://feedback.bistudio.com/T176149)
  • The large ship wreck had several collision issues (https://feedback.bistudio.com/T170004https://feedback.bistudio.com/T172940)
  • Ambient fruits from trees were still spawning at their old positions at the NWA (https://feedback.bistudio.com/T178137 – private)
  • Items in the Chernogorsk hotel were spawned below the map
  • Fixed rendering distance for the city hospital (https://feedback.bistudio.com/T177897 – private)
  • Some spawn points at the military truck wrecks were not accessible (https://feedback.bistudio.com/T177530)
  • Some sounds were overlapping each other multiple times during one action, resulting in distorted audio (https://feedback.bistudio.com/T178465)
  • Fixed an exploit related to inventory interactions (https://feedback.bistudio.com/T178430 – private)
  • Fixed some misplaced street lights (https://feedback.bistudio.com/T178510https://feedback.bistudio.com/T178524 – private)
  • Characters could end up with their hands stuck in raised pose while in tight spaces
  • Bandaging with rags and bandages would take the same amount of time (https://feedback.bistudio.com/T178672)
  • Switching weapon magazines through drag and drop could result in desynchronization (https://feedback.bistudio.com/T178604)

CHANGED

  • Changed the collision checks for weapon raising for better accuracy
  • Reconfigured the calculation of weapon lengths for more accurate collision detection
  • Shock damage of blunt weapons will now partially be translated into health damage when fighting infected and animals
  • Bandaging is now a continuous action when treating multiple cuts
  • Removed outdated server browser filters
  • Partial optimizations on the network traffic (https://feedback.bistudio.com/T177400)
  • Simplified collisions of trees for better behavior with vehicles and reduced performance impact from penetrating shots
  • Gave basic chemical protection to the OKZK cap
  • The great helmet, chestplate, tripod and barrel can now be repaired using the blow torch
  • Pulling a body from a vehicle is now done by simply pressing F instead of holding
  • Adjusted insulation values of tracksuits and police clothing for consistency (https://feedback.bistudio.com/T174705)
  • Re-balanced the weight of tools and melee weapons
  • Reduced the weight of shovels (https://feedback.bistudio.com/T176615)
  • Reduced the weight of plant material (https://feedback.bistudio.com/T175196)
  • It is no longer possible to split plant material
  • Adjusted the recoil of several automatic firearms
  • Reduced the fire rate of the Vaiga and slightly lowered its recoil
  • Reduced area in which infected will be alerted by bullet impacts
  • Reduced the alert level impact on infected by suppressed shots
  • Slightly increased the silencing effect of the pistol suppressor
  • Regular infected will keep their alert state for slightly longer periods
  • Tweaked the overheating particles of firearms
  • Updated sounds of the SK 59/66 rifle
  • Updated the game credits

LIVONIA

  • Updated the Lukov Airfield

SERVER

  • Added: Linux server files (Documentation)
  • Added: PlayerSpawnEditor now has (?) next to values to tell you more about them
  • Added: It is now possible to have player spawn points not generate a grid and stay a singular spawn point by setting density to 0
  • Added: Player spawn point editor now saves which subwindows are hidden and what checkboxes were ticked
  • Added: Player spawn point editor now has options for the debug shapes being drawn
  • Added: Player Spawn Points can now avoid triggers
  • Added: <groups_as_regular> was using its default value, but was not defined in playerspawnpoints.xml (Documentation)
  • Fixed: PlayerSpawnEditor duplicating group points into regular points when saving with <groups_as_regular>true</groups_as_regular>
  • Fixed: Servers with verifySignatures=0 should no longer disconnect players in the queue due to validation errors (https://feedback.bistudio.com/T175275)
  • Fixed: Linux: Json files loaded through script had capitalization (https://feedback.bistudio.com/T165620)
  • Fixed: An unused event was causing errors in logs (https://feedback.bistudio.com/T178270)
  • Changed: Player Spawn Points will now automatically force change group when no good points are available in the currently selected group
  • Changed: PlayerSpawnEditor now saves documentation when saving xml
  • Changed: Player spawn gear JSON: If a particular preset has an empty or undefined characterTypes, the character model last set in character creation menu will be used for that preset (Documentation)

LAUNCHER

  • Added: The password window now allows to view the password
  • Fixed: The Direct Connect window could not connect to LAN servers
  • Fixed: The command line parameter could not be removed in the favorites tab
  • Changed: Made the Direct Connect button red for better visibility
  • Removed: Outdated server browser filters

MODDING

  • Added: terrainNormalPower parameter into world config
  • Added: Exposed STANCEIDX_RAISED in DayZPlayerConstants
  • Added: SurfaceInfo script API
  • Added: ‘WeaponLiftCheckVerticalOffset’
  • Fixed: Human.StartCommand_ScriptInst should no longer crash the game (but can trigger a memory leak)
  • Fixed: ‘CGame.AddActionJuncture’ wouldn’t setup the replication relationship between the player and the item
  • Fixed: Crash with using the DayZPhysics bullet library functions and passing in a skeleton based object as the ignore entity (i.e. static HouseNoDestruct, static ItemBase)
  • Fixed: Inventory Commands were dependent on distance checks from a player which would fail when an object still existed on the client but was outside of it’s network bubble
  • Fixed: Script function overload compiler bug when a class has more than 100 supers (https://feedback.bistudio.com/T176938)
  • Fixed: Script function overload compiler bug when using ‘null’ as ‘in’ parameter more than once (https://feedback.bistudio.com/T176938)
  • Changed: PlayerIdentity can now be sent over an RPC as a serializable parameter, sent as 4 bytes
  • Changed: The steam ID can now be accessed on the client for all identities via ‘PlayerIdentity.GetPlainId’ directly now, replacing scripted ‘SyncPlayer’
  • Changed: Moved m_dT and GetDeltaT from PlayerBase to DayZPlayerImplement
  • Changed: Security: Removed ‘ScriptModule.LoadScript’ on Retail Client. No change to Retail Server and Diag
  • Changed: File injecting now exposed to DayZDiag executable, which is file patching a file that doesn’t exist in pbo such as config.cpp
  • Tweaked: JSONFileLoader: better handling of file errors + throwing those to VME or log; new API + old one deprecated (with warning messages)
  • Tweaked: JSONFileLoader is passing all the errors to the caller in new API; displaying is not part of the API anymore
  • Tweaked: JSONFileLoader: Commented out ifdef added to show future intentions with old API
  • Tweaked: JSONFileLoader: Removed the extra logging from old API

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