GAME
FIXED
- If a user had not updated their server browser filters since February, they could have had an issue with server display since 1.26
- Mitigation of duplication issues (https://feedback.bistudio.com/T183978 – private)
- Cargo content would disappear from a fireplace when de-crafting it
- Fixed a firearm glitch resulting in unlimited ammunition supply (https://feedback.bistudio.com/T183869 – private)
- Boats are now playing correct sound when fuel is low
- Fixed an exploit to look through walls (https://feedback.bistudio.com/T183462 – private)
- Shrimps would clip with the player character’s hand when held
- Fixed a glitch resulting in unintended fast shooting (https://feedback.bistudio.com/T183179 – private)
- Fixed an unintended exploit to enter the prone position instantaneously (https://feedback.bistudio.com/T184056 – private)
- The Portable Map was not properly translated on Sakhal
- Individual items were clipping with cooking stoves when put on them
- The fur of foxes was shining in the shadows in some cases
- Some trees/bushes could ricochet bullets to a certain degree (https://feedback.bistudio.com/T182521, https://feedback.bistudio.com/T181857, https://feedback.bistudio.com/T183772, https://feedback.bistudio.com/T186041)
- When driving a boat fast, the sound of the airflow was audible to nearby players (https://feedback.bistudio.com/T184129, https://feedback.bistudio.com/T185662)
- Fire station doors had incorrect collisions with bullets (https://feedback.bistudio.com/T180018)
- The sherpa hat could clip with the hair of some characters
- Switching seats with another player at the same time in a boat could result in desync
- When standing on top of an upside-down boat, controls of the character would sometimes be inverted
- KA-M shot sound tail would end abruptly
CHANGED
- Reduced the drying speed when placing an item basically into a heat source (https://feedback.bistudio.com/T184058)
- Changed thawing time for frozen items in cookware
- Tweaked temperature calculation while near a heat source
- Tweaked the group spawn points behavior (https://feedback.bistudio.com/T183842)
- Adjusted the lifetime of snow stashes (https://feedback.bistudio.com/T185609)
- Changed fuel consumption formula on boats
- Increased the fireplace burning rate
DAYZ FROSTLINE
- Added: Peninsula on the south-west of the main island
- Added: Military check point in the south
- Added: Field hospital at the power plant
- Fixed: A ladder of the airport hangar was not functional
- Fixed: Black boats are no longer spawning on the main island
- Fixed: Removed problematic boat spawns under or closed-in by ice sheets
- Fixed: Goats could spawn inside a rock
- Fixed: Spawned military containers would in some cases clip with rocks
- Fixed: The dead scientist event would appear to be floating in some locations
- Fixed: Adjusted a dynamic car spawn clipping with road barriers
- Fixed: It was not possible to climb a specific ledge on the roof of the power plant
- Fixed: The portable map was missing its cover on Sakhal
- Fixed: Indoor fire barrels would not behave completely like proper fire places
- Fixed: Excessive collisions of some lava rocks
- Changed: Placement of the sea ice at the mouth of the rocket bay
- Changed: Increased loot volume in several large structures
- Changed: Adjusted offroad hatchback spawnpoints to make them more evenly distributed
- Changed: Performance optimizations in the powerplant area
- Changed: Stopped the tan tactical shirt from spawning
- Changed: Repositioned player spawnpoints
- Changed: Airfield and Nogovo will now spawn better items
- Changed: Problematic spawnpoints were removed from various buildings (https://feedback.bistudio.com/T185360)
- Changed: VSS will now spawn on the military peninsula
- Changed: Adjusted spawnpoints for all dynamic events
- Changed: Tweaked spawnpoints and item conditions to make elevated places like industrial cranes or towers worth looting. (especially on the coast)
SERVER
- Added: Possibility to to create new lines in servers description using \n command
- Fixed: “limit” typo on cfgWeather for snowfall, wind direction and wind magnitude phenomenon (https://feedback.bistudio.com/T183730)
- Fixed: A log error caused by missing animation sources on a new building type
- Fixed: Players spawned with weapon and additional magazines can now reload their weapon
- Fixed: Inconsistencies with the cfgweather.xml (https://feedback.bistudio.com/T183730)
- Removed: ServerBrowserFilterContainer.m_DLCFilter has been DEPRECATED, meaning all of its associated functionality has been removed from script. The DLC filter is not longer supported on DayZ clients
MODDING
- Added: Possibility to set position or orientation on local spawned vehicle entities (https://feedback.bistudio.com/T185630)
- Added: Objects Misc_Pallet_Spawn and Misc_WoodenCrate_Spawn
- Fixed: Grenades did not cause explosions on diagnostic executable (https://feedback.bistudio.com/T185611)
- Fixed: Errors within the door configs of Land_Tenement_Small_X assets
- Fixed: Updated satmap image for CE tool (https://feedback.bistudio.com/T186059)
- Fixed: Vehicles spawned with ECE_LOCAL would not be moved by SetPosition and overtime corrupt the Physics scene
- Changed: PlayerStatBase: Remove unnecessary rounding of value
sam van mieghem says:
Codered08 says:
Benjamin Thörnblom says: